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public/dt_utlvector_send.h
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57
public/dt_utlvector_send.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Player for HL1.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DT_UTLVECTOR_SEND_H
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#define DT_UTLVECTOR_SEND_H
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#pragma once
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#include "dt_send.h"
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#include "dt_utlvector_common.h"
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#define SENDINFO_UTLVECTOR( varName ) #varName, \
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offsetof(currentSendDTClass, varName), \
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sizeof(((currentSendDTClass*)0)->varName[0]), \
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GetEnsureCapacityTemplate( ((currentSendDTClass*)0)->varName )
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#define SendPropUtlVectorDataTable( varName, nMaxElements, dataTableName ) \
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SendPropUtlVector( \
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SENDINFO_UTLVECTOR( varName ), \
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nMaxElements, \
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SendPropDataTable( NULL, 0, &REFERENCE_SEND_TABLE( dataTableName ) ) \
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)
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//
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// Set it up to transmit a CUtlVector of basic types or of structures.
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//
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// pArrayProp doesn't need a name, offset, or size. You can pass 0 for all those.
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// Example usage:
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//
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// SendPropUtlVectorDataTable( m_StructArray, 11, DT_TestStruct )
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//
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// SendPropUtlVector(
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// SENDINFO_UTLVECTOR( m_FloatArray ),
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// 16, // max elements
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// SendPropFloat( NULL, 0, 0, 0, SPROP_NOSCALE )
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// )
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//
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SendProp SendPropUtlVector(
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char *pVarName, // Use SENDINFO_UTLVECTOR to generate these first 4 parameters.
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int offset,
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int sizeofVar,
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EnsureCapacityFn ensureFn,
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int nMaxElements, // Max # of elements in the array. Keep this as low as possible.
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SendProp pArrayProp, // Describe the data inside of each element in the array.
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SendTableProxyFn varProxy=SendProxy_DataTableToDataTable // This can be overridden to control who the array is sent to.
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);
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#endif // DT_UTLVECTOR_SEND_H
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