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public/ixboxsystem.h
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82
public/ixboxsystem.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Interface to Xbox 360 system functions. Helps deal with the async system and Live
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// functions by either providing a handle for the caller to check results or handling
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// automatic cleanup of the async data when the caller doesn't care about the results.
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//
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//===========================================================================//
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#ifndef IXBOXSYSTEM_H
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#define IXBOXSYSTEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#if !defined( _X360 )
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#include "xbox/xboxstubs.h"
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#endif
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typedef void* AsyncHandle_t;
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typedef void* XboxHandle_t;
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#ifdef POSIX
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#define ERROR_SUCCESS 0
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#define ERROR_IO_PENDING 1
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#define ERROR_IO_INCOMPLETE 2
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#define ERROR_INSUFFICIENT_BUFFER 3
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#endif
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//-----------------------------------------------------------------------------
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// Xbox system interface
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//-----------------------------------------------------------------------------
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abstract_class IXboxSystem
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{
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public:
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virtual AsyncHandle_t CreateAsyncHandle( void ) = 0;
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virtual void ReleaseAsyncHandle( AsyncHandle_t handle ) = 0;
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virtual int GetOverlappedResult( AsyncHandle_t handle, uint *pResultCode, bool bWait ) = 0;
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virtual void CancelOverlappedOperation( AsyncHandle_t handle ) = 0;
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// Save/Load
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virtual void GetModSaveContainerNames( const char *pchModName, const wchar_t **ppchDisplayName, const char **ppchName ) = 0;
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virtual uint GetContainerRemainingSpace( void ) = 0;
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virtual bool DeviceCapacityAdequate( DWORD nStorageID, const char *pModName ) = 0;
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virtual DWORD DiscoverUserData( DWORD nUserID, const char *pModName ) = 0;
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// XUI
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virtual bool ShowDeviceSelector( bool bForce, uint *pStorageID, AsyncHandle_t *pHandle ) = 0;
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virtual void ShowSigninUI( uint nPanes, uint nFlags ) = 0;
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// Rich Presence and Matchmaking
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virtual int UserSetContext( uint nUserIdx, uint nContextID, uint nContextValue, bool bAsync = true, AsyncHandle_t *pHandle = NULL ) = 0;
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virtual int UserSetProperty( uint nUserIndex, uint nPropertyId, uint nBytes, const void *pvValue, bool bAsync = true, AsyncHandle_t *pHandle = NULL ) = 0;
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// Matchmaking
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virtual int CreateSession( uint nFlags, uint nUserIdx, uint nMaxPublicSlots, uint nMaxPrivateSlots, uint64 *pNonce, void *pSessionInfo, XboxHandle_t *pSessionHandle, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
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virtual uint DeleteSession( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
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virtual uint SessionSearch( uint nProcedureIndex, uint nUserIndex, uint nNumResults, uint nNumUsers, uint nNumProperties, uint nNumContexts, XUSER_PROPERTY *pSearchProperties, XUSER_CONTEXT *pSearchContexts, uint *pcbResultsBuffer, XSESSION_SEARCHRESULT_HEADER *pSearchResults, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
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virtual uint SessionStart( XboxHandle_t hSession, uint nFlags, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
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virtual uint SessionEnd( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
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virtual int SessionJoinLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, const bool *pPrivateSlots, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
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virtual int SessionJoinRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, const bool *pPrivateSlots, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
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virtual int SessionLeaveLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
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virtual int SessionLeaveRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
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virtual int SessionMigrate( XboxHandle_t hSession, uint nUserIndex, void *pSessionInfo, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
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virtual int SessionArbitrationRegister( XboxHandle_t hSession, uint nFlags, uint64 nonce, uint *pBytes, void *pBuffer, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
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// Stats
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virtual int WriteStats( XboxHandle_t hSession, XUID xuid, uint nViews, void* pViews, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
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// Achievements
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virtual int EnumerateAchievements( uint nUserIdx, uint64 xuid, uint nStartingIdx, uint nCount, void *pBuffer, uint nBufferBytes, bool bAsync = true, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
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virtual void AwardAchievement( uint nUserIdx, uint nAchievementId ) = 0;
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virtual void FinishContainerWrites( void ) = 0;
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virtual uint GetContainerOpenResult( void ) = 0;
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virtual uint OpenContainers( void ) = 0;
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virtual void CloseContainers( void ) = 0;
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};
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#define XBOXSYSTEM_INTERFACE_VERSION "XboxSystemInterface001"
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#endif // IXBOXSYSTEM_H
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