1
This commit is contained in:
229
public/materialsystem/materialsystem_config.h
Normal file
229
public/materialsystem/materialsystem_config.h
Normal file
@ -0,0 +1,229 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//===========================================================================//
|
||||
|
||||
#ifndef MATERIALSYSTEM_CONFIG_H
|
||||
#define MATERIALSYSTEM_CONFIG_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "materialsystem/imaterialsystem.h"
|
||||
|
||||
#define MATERIALSYSTEM_CONFIG_VERSION "VMaterialSystemConfig002"
|
||||
|
||||
enum MaterialSystem_Config_Flags_t
|
||||
{
|
||||
MATSYS_VIDCFG_FLAGS_WINDOWED = ( 1 << 0 ),
|
||||
MATSYS_VIDCFG_FLAGS_RESIZING = ( 1 << 1 ),
|
||||
MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC = ( 1 << 3 ),
|
||||
MATSYS_VIDCFG_FLAGS_STENCIL = ( 1 << 4 ),
|
||||
MATSYS_VIDCFG_FLAGS_FORCE_TRILINEAR = ( 1 << 5 ),
|
||||
MATSYS_VIDCFG_FLAGS_FORCE_HWSYNC = ( 1 << 6 ),
|
||||
MATSYS_VIDCFG_FLAGS_DISABLE_SPECULAR = ( 1 << 7 ),
|
||||
MATSYS_VIDCFG_FLAGS_DISABLE_BUMPMAP = ( 1 << 8 ),
|
||||
MATSYS_VIDCFG_FLAGS_ENABLE_PARALLAX_MAPPING = ( 1 << 9 ),
|
||||
MATSYS_VIDCFG_FLAGS_USE_Z_PREFILL = ( 1 << 10 ),
|
||||
MATSYS_VIDCFG_FLAGS_REDUCE_FILLRATE = ( 1 << 11 ),
|
||||
MATSYS_VIDCFG_FLAGS_ENABLE_HDR = ( 1 << 12 ),
|
||||
MATSYS_VIDCFG_FLAGS_LIMIT_WINDOWED_SIZE = ( 1 << 13 ),
|
||||
MATSYS_VIDCFG_FLAGS_SCALE_TO_OUTPUT_RESOLUTION = ( 1 << 14 ),
|
||||
MATSYS_VIDCFG_FLAGS_USING_MULTIPLE_WINDOWS = ( 1 << 15 ),
|
||||
MATSYS_VIDCFG_FLAGS_DISABLE_PHONG = ( 1 << 16 ),
|
||||
MATSYS_VIDCFG_FLAGS_VR_MODE = ( 1 << 17 ),
|
||||
};
|
||||
|
||||
struct MaterialSystemHardwareIdentifier_t
|
||||
{
|
||||
char *m_pCardName;
|
||||
unsigned int m_nVendorID;
|
||||
unsigned int m_nDeviceID;
|
||||
};
|
||||
|
||||
struct MaterialSystem_Config_t
|
||||
{
|
||||
bool Windowed() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_WINDOWED ) != 0; }
|
||||
bool Resizing() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_RESIZING ) != 0; }
|
||||
#ifdef CSS_PERF_TEST
|
||||
bool WaitForVSync() const { return false; }//( m_Flags & MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC ) == 0; }
|
||||
#else
|
||||
bool WaitForVSync() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC ) == 0; }
|
||||
#endif
|
||||
bool Stencil() const { return (m_Flags & MATSYS_VIDCFG_FLAGS_STENCIL ) != 0; }
|
||||
bool ForceTrilinear() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_FORCE_TRILINEAR ) != 0; }
|
||||
bool ForceHWSync() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_FORCE_HWSYNC ) != 0; }
|
||||
bool UseSpecular() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_DISABLE_SPECULAR ) == 0; }
|
||||
bool UseBumpmapping() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_DISABLE_BUMPMAP ) == 0; }
|
||||
bool UseParallaxMapping() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_ENABLE_PARALLAX_MAPPING ) != 0; }
|
||||
bool UseZPrefill() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_USE_Z_PREFILL ) != 0; }
|
||||
bool ReduceFillrate() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_REDUCE_FILLRATE ) != 0; }
|
||||
bool HDREnabled() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_ENABLE_HDR ) != 0; }
|
||||
bool LimitWindowedSize() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_LIMIT_WINDOWED_SIZE ) != 0; }
|
||||
bool ScaleToOutputResolution() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_SCALE_TO_OUTPUT_RESOLUTION ) != 0; }
|
||||
bool UsingMultipleWindows() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_USING_MULTIPLE_WINDOWS ) != 0; }
|
||||
bool UsePhong() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_DISABLE_PHONG ) == 0; }
|
||||
bool VRMode() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_VR_MODE) != 0; }
|
||||
bool ShadowDepthTexture() const { return m_bShadowDepthTexture; }
|
||||
bool MotionBlur() const { return m_bMotionBlur; }
|
||||
bool SupportFlashlight() const { return m_bSupportFlashlight; }
|
||||
|
||||
void SetFlag( unsigned int flag, bool val )
|
||||
{
|
||||
if( val )
|
||||
{
|
||||
m_Flags |= flag;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Flags &= ~flag;
|
||||
}
|
||||
}
|
||||
|
||||
// control panel stuff
|
||||
MaterialVideoMode_t m_VideoMode;
|
||||
float m_fMonitorGamma;
|
||||
float m_fGammaTVRangeMin;
|
||||
float m_fGammaTVRangeMax;
|
||||
float m_fGammaTVExponent;
|
||||
bool m_bGammaTVEnabled;
|
||||
|
||||
int m_nAASamples;
|
||||
int m_nForceAnisotropicLevel;
|
||||
int skipMipLevels;
|
||||
int dxSupportLevel;
|
||||
unsigned int m_Flags;
|
||||
bool bEditMode; // true if in Hammer.
|
||||
unsigned char proxiesTestMode; // 0 = normal, 1 = no proxies, 2 = alpha test all, 3 = color mod all
|
||||
bool bCompressedTextures;
|
||||
bool bFilterLightmaps;
|
||||
bool bFilterTextures;
|
||||
bool bReverseDepth;
|
||||
bool bBufferPrimitives;
|
||||
bool bDrawFlat;
|
||||
bool bMeasureFillRate;
|
||||
bool bVisualizeFillRate;
|
||||
bool bNoTransparency;
|
||||
bool bSoftwareLighting;
|
||||
bool bAllowCheats;
|
||||
char nShowMipLevels;
|
||||
bool bShowLowResImage;
|
||||
bool bShowNormalMap;
|
||||
bool bMipMapTextures;
|
||||
unsigned char nFullbright;
|
||||
bool m_bFastNoBump;
|
||||
bool m_bSuppressRendering;
|
||||
|
||||
// debug modes
|
||||
bool bShowSpecular; // This is the fast version that doesn't require reloading materials
|
||||
bool bShowDiffuse; // This is the fast version that doesn't require reloading materials
|
||||
|
||||
// misc
|
||||
int m_nReserved; // Currently unused
|
||||
|
||||
// No depth bias
|
||||
float m_SlopeScaleDepthBias_Normal;
|
||||
float m_DepthBias_Normal;
|
||||
|
||||
// Depth bias for rendering decals closer to the camera
|
||||
float m_SlopeScaleDepthBias_Decal;
|
||||
float m_DepthBias_Decal;
|
||||
|
||||
// Depth bias for biasing shadow depth map rendering away from the camera
|
||||
float m_SlopeScaleDepthBias_ShadowMap;
|
||||
float m_DepthBias_ShadowMap;
|
||||
|
||||
uint m_WindowedSizeLimitWidth;
|
||||
uint m_WindowedSizeLimitHeight;
|
||||
int m_nAAQuality;
|
||||
bool m_bShadowDepthTexture;
|
||||
bool m_bMotionBlur;
|
||||
bool m_bSupportFlashlight;
|
||||
|
||||
int m_nVRModeAdapter;
|
||||
|
||||
MaterialSystem_Config_t()
|
||||
{
|
||||
memset( this, 0, sizeof( *this ) );
|
||||
|
||||
// video config defaults
|
||||
SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, false );
|
||||
SetFlag( MATSYS_VIDCFG_FLAGS_RESIZING, false );
|
||||
SetFlag( MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC, true );
|
||||
SetFlag( MATSYS_VIDCFG_FLAGS_STENCIL, false );
|
||||
SetFlag( MATSYS_VIDCFG_FLAGS_FORCE_TRILINEAR, true );
|
||||
SetFlag( MATSYS_VIDCFG_FLAGS_FORCE_HWSYNC, true );
|
||||
SetFlag( MATSYS_VIDCFG_FLAGS_DISABLE_SPECULAR, false );
|
||||
SetFlag( MATSYS_VIDCFG_FLAGS_DISABLE_BUMPMAP, false );
|
||||
SetFlag( MATSYS_VIDCFG_FLAGS_ENABLE_PARALLAX_MAPPING, true );
|
||||
SetFlag( MATSYS_VIDCFG_FLAGS_USE_Z_PREFILL, false );
|
||||
SetFlag( MATSYS_VIDCFG_FLAGS_REDUCE_FILLRATE, false );
|
||||
SetFlag( MATSYS_VIDCFG_FLAGS_LIMIT_WINDOWED_SIZE, false );
|
||||
SetFlag( MATSYS_VIDCFG_FLAGS_SCALE_TO_OUTPUT_RESOLUTION, false );
|
||||
SetFlag( MATSYS_VIDCFG_FLAGS_USING_MULTIPLE_WINDOWS, false );
|
||||
SetFlag( MATSYS_VIDCFG_FLAGS_DISABLE_PHONG, false );
|
||||
SetFlag( MATSYS_VIDCFG_FLAGS_VR_MODE, false );
|
||||
|
||||
m_VideoMode.m_Width = 640;
|
||||
m_VideoMode.m_Height = 480;
|
||||
m_VideoMode.m_RefreshRate = 60;
|
||||
dxSupportLevel = 0;
|
||||
bCompressedTextures = true;
|
||||
bFilterTextures = true;
|
||||
bFilterLightmaps = true;
|
||||
bMipMapTextures = true;
|
||||
bBufferPrimitives = true;
|
||||
|
||||
m_fMonitorGamma = 2.2f;
|
||||
m_fGammaTVRangeMin = 16.0f;
|
||||
m_fGammaTVRangeMax = 255.0f;
|
||||
m_fGammaTVExponent = 2.5;
|
||||
m_bGammaTVEnabled = IsX360();
|
||||
|
||||
m_nAASamples = 1;
|
||||
m_bShadowDepthTexture = false;
|
||||
m_bMotionBlur = false;
|
||||
m_bSupportFlashlight = true;
|
||||
|
||||
m_nVRModeAdapter = -1;
|
||||
|
||||
// misc defaults
|
||||
bAllowCheats = false;
|
||||
bCompressedTextures = true;
|
||||
bEditMode = false;
|
||||
|
||||
// debug modes
|
||||
bShowSpecular = true;
|
||||
bShowDiffuse = true;
|
||||
nFullbright = 0;
|
||||
bShowNormalMap = false;
|
||||
bFilterLightmaps = true;
|
||||
bFilterTextures = true;
|
||||
bMipMapTextures = true;
|
||||
nShowMipLevels = 0;
|
||||
bShowLowResImage = false;
|
||||
bReverseDepth = false;
|
||||
bBufferPrimitives = true;
|
||||
bDrawFlat = false;
|
||||
bMeasureFillRate = false;
|
||||
bVisualizeFillRate = false;
|
||||
bSoftwareLighting = false;
|
||||
bNoTransparency = false;
|
||||
proxiesTestMode = 0;
|
||||
m_bFastNoBump = false;
|
||||
m_bSuppressRendering = false;
|
||||
m_SlopeScaleDepthBias_Decal = -0.5f;
|
||||
m_SlopeScaleDepthBias_Normal = 0.0f;
|
||||
m_SlopeScaleDepthBias_ShadowMap = 0.5f;
|
||||
m_DepthBias_Decal = -262144;
|
||||
m_DepthBias_Normal = 0.0f;
|
||||
m_DepthBias_ShadowMap = 262144;
|
||||
m_WindowedSizeLimitWidth = 1280;
|
||||
m_WindowedSizeLimitHeight = 1024;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif // MATERIALSYSTEM_CONFIG_H
|
Reference in New Issue
Block a user