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public/vgui_controls/DirectorySelectDialog.h
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96
public/vgui_controls/DirectorySelectDialog.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef DIRECTORYSELECTDIALOG_H
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#define DIRECTORYSELECTDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/TreeView.h>
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#include <vgui_controls/Frame.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Used to handle dynamically populating the tree view
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//-----------------------------------------------------------------------------
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class DirectoryTreeView : public TreeView
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{
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public:
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DirectoryTreeView(DirectorySelectDialog *parent, const char *name);
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virtual void GenerateChildrenOfNode(int itemIndex);
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private:
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DirectorySelectDialog *m_pParent;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Utility dialog, used to let user select a directory (like during install)
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//-----------------------------------------------------------------------------
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class DirectorySelectDialog : public Frame
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{
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DECLARE_CLASS_SIMPLE( DirectorySelectDialog, Frame );
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public:
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DirectorySelectDialog(vgui::Panel *parent, const char *title);
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// sets where it should start searching
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void SetStartDirectory(const char *path);
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// sets what name should show up by default in the create directory dialog
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void SetDefaultCreateDirectoryName(const char *defaultCreateDirName);
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// opens the dialog
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void DoModal();
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/* action signals
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"DirectorySelected"
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"dir" - the directory that was selected
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*/
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// Expand the tree nodes to match a supplied path, optionally selecting the final directory
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void ExpandTreeToPath( const char *lpszPath, bool bSelectFinalDirectory = true );
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protected:
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virtual void PerformLayout();
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virtual void ApplySchemeSettings(IScheme *pScheme);
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virtual void OnClose();
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// command buttons
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virtual void OnCommand(const char *command);
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private:
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MESSAGE_FUNC( OnTextChanged, "TextChanged" );
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MESSAGE_FUNC( OnTreeViewItemSelected, "TreeViewItemSelected" );
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MESSAGE_FUNC_CHARPTR( OnCreateDirectory, "CreateDirectory", dir );
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void BuildDirTree();
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void BuildDriveChoices();
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void ExpandTreeNode(const char *path, int parentNodeIndex);
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void GenerateChildrenOfDirectoryNode(int nodeIndex);
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void GenerateFullPathForNode(int nodeIndex, char *path, int pathBufferSize);
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bool DoesDirectoryHaveSubdirectories(const char *path, const char *dir);
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char m_szCurrentDir[512];
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char m_szDefaultCreateDirName[64];
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char m_szCurrentDrive[16];
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vgui::TreeView *m_pDirTree;
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vgui::ComboBox *m_pDriveCombo;
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vgui::Button *m_pCancelButton;
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vgui::Button *m_pSelectButton;
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vgui::Button *m_pCreateButton;
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friend class DirectoryTreeView;
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};
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} // namespace vgui
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#endif // DIRECTORYSELECTDIALOG_H
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