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replay/basethinker.cpp
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47
replay/basethinker.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "basethinker.h"
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#include "ithinkmanager.h"
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#include "replay/ienginereplay.h"
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#include "dbg.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//----------------------------------------------------------------------------------------
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extern IThinkManager *g_pThinkManager;
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extern IEngineReplay *g_pEngine;
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//----------------------------------------------------------------------------------------
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CBaseThinker::CBaseThinker()
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: m_flNextThinkTime( 0.0f )
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{
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g_pThinkManager->AddThinker( this );
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}
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CBaseThinker::~CBaseThinker()
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{
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g_pThinkManager->RemoveThinker( this );
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}
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void CBaseThinker::Think()
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{
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AssertMsg( ShouldThink(), "Thinking before ready - Think() being called explicitly? Let the think manager call Think()." );
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}
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bool CBaseThinker::ShouldThink() const
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{
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const float flHostTime = g_pEngine->GetHostTime();
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return m_flNextThinkTime >= 0.0f && flHostTime >= m_flNextThinkTime;
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}
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void CBaseThinker::PostThink()
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{
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m_flNextThinkTime = GetNextThinkTime();
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}
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//----------------------------------------------------------------------------------------
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