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tier2/defaultfilesystem.cpp
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57
tier2/defaultfilesystem.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A higher level link library for general use in the game and tools.
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//
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//===========================================================================//
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#include <tier0/platform.h>
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#include <tier2/tier2.h>
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#include <filesystem_init.h>
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static CSysModule *g_pFullFileSystemModule = NULL;
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void* DefaultCreateInterfaceFn(const char *pName, int *pReturnCode)
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{
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if ( pReturnCode )
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{
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*pReturnCode = 0;
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}
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return NULL;
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}
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void InitDefaultFileSystem( void )
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{
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AssertMsg( !g_pFullFileSystem, "Already set up the file system" );
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if ( !Sys_LoadInterface( "filesystem_stdio", FILESYSTEM_INTERFACE_VERSION,
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&g_pFullFileSystemModule, (void**)&g_pFullFileSystem ) )
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{
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if ( !Sys_LoadInterface( "filesystem_steam", FILESYSTEM_INTERFACE_VERSION,
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&g_pFullFileSystemModule, (void**)&g_pFullFileSystem ) )
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{
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exit(0);
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}
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}
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if ( !g_pFullFileSystem->Connect( DefaultCreateInterfaceFn ) )
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{
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exit(0);
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}
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if ( g_pFullFileSystem->Init() != INIT_OK )
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{
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exit(0);
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}
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g_pFullFileSystem->RemoveAllSearchPaths();
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g_pFullFileSystem->AddSearchPath( "", "LOCAL", PATH_ADD_TO_HEAD );
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}
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void ShutdownDefaultFileSystem(void)
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{
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AssertMsg( g_pFullFileSystem, "File system not set up" );
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g_pFullFileSystem->Shutdown();
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g_pFullFileSystem->Disconnect();
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Sys_UnloadModule( g_pFullFileSystemModule );
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}
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