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tools/toolutils/ToolUI.h
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66
tools/toolutils/ToolUI.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The tool UI has 4 purposes:
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// 1) Create the menu bar and client area (lies under the menu bar)
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// 2) Forward all mouse messages to the tool workspace so action menus work
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// 3) Forward all commands to the tool system so all smarts can reside there
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// 4) Control the size of the menu bar + the working area
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//=============================================================================
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#ifndef TOOLUI_H
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#define TOOLUI_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/panel.h"
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#include "vgui/mousecode.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CBaseToolSystem;
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namespace vgui
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{
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class MenuBar;
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}
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//-----------------------------------------------------------------------------
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// The tool UI has 4 purposes:
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// 1) Create the menu bar and client area (lies under the menu bar)
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// 2) Forward all mouse messages to the tool workspace so action menus work
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// 3) Forward all commands to the tool system so all smarts can reside there
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// 4) Control the size of the menu bar + the working area
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//-----------------------------------------------------------------------------
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class CToolUI : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CToolUI, vgui::Panel );
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public:
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// Constructor
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CToolUI( vgui::Panel *pParent, const char *pPanelName, CBaseToolSystem *pBaseToolSystem );
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// Overrides of panel methods
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virtual void PerformLayout();
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virtual void OnCommand( const char *cmd );
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virtual void OnMousePressed( vgui::MouseCode code );
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virtual void UpdateMenuBarTitle();
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// Other public methods
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vgui::MenuBar *GetMenuBar();
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vgui::Panel *GetClientArea();
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vgui::Panel *GetStatusBar();
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private:
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vgui::MenuBar *m_pMenuBar;
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vgui::Panel *m_pStatusBar;
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vgui::Panel *m_pClientArea;
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CBaseToolSystem *m_pBaseToolSystem;
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};
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#endif // TOOLUI_H
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