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tracker/AdminServer/DialogGameInfo.h
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110
tracker/AdminServer/DialogGameInfo.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef DIALOGGAMEINFO_H
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#define DIALOGGAMEINFO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <VGUI_Frame.h>
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#include "ServerList.h"
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#include "IServerRefreshResponse.h"
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class KeyValues;
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namespace vgui
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{
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class Button;
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class ToggleButton;
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class RadioButton;
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class Label;
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class TextEntry;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Dialog for displaying information about a game server
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//-----------------------------------------------------------------------------
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class CDialogGameInfo : public vgui::Frame, public IServerRefreshResponse
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{
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public:
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CDialogGameInfo(class IGameList *gameList, unsigned int serverID, int serverIP = 0, int serverPort = 0);
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~CDialogGameInfo();
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void Run(const char *titleName);
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void ChangeGame(int serverIP, int serverPort);
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// forces the dialog to attempt to connect to the server
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void Connect();
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// implementation of IServerRefreshResponse interface
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// called when the server has successfully responded
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virtual void ServerResponded(serveritem_t &server);
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// called when a server response has timed out
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virtual void ServerFailedToRespond(serveritem_t &server);
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// called when the current refresh list is complete
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virtual void RefreshComplete();
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protected:
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// message handlers
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void OnConnect();
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void OnRefresh();
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void OnButtonToggled(vgui::Panel *toggleButton);
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// response from the get password dialog
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void OnJoinServerWithPassword(const char *password);
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DECLARE_PANELMAP();
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// vgui overrides
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void OnTick();
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virtual void OnClose();
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virtual void PerformLayout();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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private:
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long m_iRequestRetry; // time at which to retry the request
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// methods
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void RequestInfo();
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void ConnectToServer();
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void ShowAutoRetryOptions(bool state);
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void SetControlText(const char *textEntryName, const char *text);
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vgui::Button *m_pConnectButton;
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vgui::Button *m_pCloseButton;
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vgui::Button *m_pRefreshButton;
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vgui::Label *m_pInfoLabel;
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vgui::ToggleButton *m_pAutoRetry;
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vgui::RadioButton *m_pAutoRetryAlert;
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vgui::RadioButton *m_pAutoRetryJoin;
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// the ID of the server we're watching
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unsigned int m_iServerID;
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// server refreshing object
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CServerList m_Servers;
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// true if we should try connect to the server when it refreshes
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bool m_bConnecting;
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// password, if entered
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char m_szPassword[64];
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// state
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bool m_bServerNotResponding;
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bool m_bServerFull;
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bool m_bShowAutoRetryToggle;
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bool m_bShowingExtendedOptions;
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typedef vgui::Frame BaseClass;
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};
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#endif // DIALOGGAMEINFO_H
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