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unittests/inputtest/inputtest.cpp
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unittests/inputtest/inputtest.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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// Material editor
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//=============================================================================
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#include <windows.h>
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#include "appframework/tier2app.h"
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#include "inputsystem/iinputsystem.h"
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#include "filesystem.h"
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#include "filesystem_init.h"
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#include "tier0/icommandline.h"
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//-----------------------------------------------------------------------------
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// Purpose: Warning/Msg call back through this API
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// Input : type -
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// *pMsg -
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// Output : SpewRetval_t
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//-----------------------------------------------------------------------------
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SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
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{
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OutputDebugString( pMsg );
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return SPEW_CONTINUE;
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}
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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class CInputTestApp : public CTier2SteamApp
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{
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typedef CTier2SteamApp BaseClass;
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public:
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// Methods of IApplication
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virtual bool Create();
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virtual bool PreInit( );
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virtual int Main();
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virtual void PostShutdown( );
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virtual void Destroy();
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virtual const char *GetAppName() { return "InputTest"; }
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virtual bool AppUsesReadPixels() { return false; }
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private:
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// Window management
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bool CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h );
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// Sets up the game path
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bool SetupSearchPaths();
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HWND m_HWnd;
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};
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DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CInputTestApp );
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//-----------------------------------------------------------------------------
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// Create all singleton systems
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//-----------------------------------------------------------------------------
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bool CInputTestApp::Create()
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{
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SpewOutputFunc( SpewFunc );
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AppSystemInfo_t appSystems[] =
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{
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{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
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{ "", "" } // Required to terminate the list
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};
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if ( !AddSystems( appSystems ) )
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return false;
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return true;
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}
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void CInputTestApp::Destroy()
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{
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}
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//-----------------------------------------------------------------------------
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// Window management
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//-----------------------------------------------------------------------------
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bool CInputTestApp::CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h )
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{
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WNDCLASSEX wc;
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memset( &wc, 0, sizeof( wc ) );
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wc.cbSize = sizeof( wc );
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wc.style = CS_OWNDC | CS_DBLCLKS;
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wc.lpfnWndProc = DefWindowProc;
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wc.hInstance = (HINSTANCE)GetAppInstance();
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wc.lpszClassName = "Valve001";
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wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) );
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wc.hIconSm = wc.hIcon;
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RegisterClassEx( &wc );
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// Note, it's hidden
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DWORD style = WS_POPUP | WS_CLIPSIBLINGS;
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if ( bWindowed )
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{
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// Give it a frame
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style |= WS_OVERLAPPEDWINDOW;
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style &= ~WS_THICKFRAME;
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}
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// Never a max box
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style &= ~WS_MAXIMIZEBOX;
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RECT windowRect;
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windowRect.top = 0;
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windowRect.left = 0;
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windowRect.right = w;
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windowRect.bottom = h;
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// Compute rect needed for that size client area based on window style
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AdjustWindowRectEx(&windowRect, style, FALSE, 0);
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// Create the window
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m_HWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0,
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windowRect.right - windowRect.left, windowRect.bottom - windowRect.top,
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NULL, NULL, (HINSTANCE)GetAppInstance(), NULL );
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if (!m_HWnd)
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return false;
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int CenterX, CenterY;
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CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
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CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
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CenterX = (CenterX < 0) ? 0: CenterX;
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CenterY = (CenterY < 0) ? 0: CenterY;
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// In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window.
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SetWindowPos (m_HWnd, NULL, CenterX, CenterY, 0, 0,
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SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
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return true;
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}
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//-----------------------------------------------------------------------------
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// Sets up the game path
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//-----------------------------------------------------------------------------
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bool CInputTestApp::SetupSearchPaths()
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{
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if ( !BaseClass::SetupSearchPaths( NULL, false, true ) )
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return false;
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g_pFullFileSystem->AddSearchPath( GetGameInfoPath(), "SKIN", PATH_ADD_TO_HEAD );
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return true;
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}
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//-----------------------------------------------------------------------------
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// PreInit, PostShutdown
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//-----------------------------------------------------------------------------
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bool CInputTestApp::PreInit( )
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{
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if ( !BaseClass::PreInit() )
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return false;
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if (!g_pFullFileSystem || !g_pInputSystem )
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return false;
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// Add paths...
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if ( !SetupSearchPaths() )
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return false;
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const char *pArg;
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int iWidth = 1024;
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int iHeight = 768;
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bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL);
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if (CommandLine()->CheckParm( "-width", &pArg ))
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{
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iWidth = atoi( pArg );
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}
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if (CommandLine()->CheckParm( "-height", &pArg ))
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{
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iHeight = atoi( pArg );
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}
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if (!CreateAppWindow( "InputTest", bWindowed, iWidth, iHeight ))
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return false;
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g_pInputSystem->AttachToWindow( m_HWnd );
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return true;
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}
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void CInputTestApp::PostShutdown( )
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{
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g_pInputSystem->DetachFromWindow( );
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BaseClass::PostShutdown();
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}
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//-----------------------------------------------------------------------------
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// main application
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//-----------------------------------------------------------------------------
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int CInputTestApp::Main()
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{
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while( true )
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{
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g_pInputSystem->PollInputState();
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int nEventCount = g_pInputSystem->GetEventCount();
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const InputEvent_t* pEvents = g_pInputSystem->GetEventData( );
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for ( int i = 0; i < nEventCount; ++i )
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{
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const InputEvent_t* pEvent = &pEvents[i];
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switch( pEvent->m_nType )
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{
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case IE_ButtonPressed:
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Msg("Button Pressed Event %d : Start tick %d\n", pEvent->m_nData, pEvent->m_nTick );
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break;
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case IE_ButtonReleased:
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Msg("Button Released Event %d : End tick %d Start tick %d\n", pEvent->m_nData, pEvent->m_nTick, g_pInputSystem->GetButtonPressedTick( (ButtonCode_t)pEvent->m_nData ) );
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break;
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case IE_ButtonDoubleClicked:
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Msg("Button Double clicked Event %d : Start tick %d\n", pEvent->m_nData, pEvent->m_nTick );
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break;
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case IE_AnalogValueChanged:
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Msg("Analog Value Changed %d : Start tick %d Value %d\n", pEvent->m_nData, pEvent->m_nTick, pEvent->m_nData2 );
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break;
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case IE_Quit:
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Msg("Quit");
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return 1;
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}
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}
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}
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return 1;
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}
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