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348
utils/elementviewer/elementviewer.cpp
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348
utils/elementviewer/elementviewer.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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// Material editor
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//=============================================================================
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#include <windows.h>
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#include "vstdlib/cvar.h"
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#include "appframework/vguimatsysapp.h"
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#include "filesystem.h"
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#include "materialsystem/imaterialsystem.h"
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#include "vgui/IVGui.h"
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#include "vgui_controls/Panel.h"
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#include "vgui/ISurface.h"
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#include "vgui_controls/controls.h"
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#include "vgui/IScheme.h"
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#include "vgui/ILocalize.h"
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#include "vgui/IPanel.h"
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#include "tier0/dbg.h"
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#include "vgui_controls/Frame.h"
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#include "vgui_controls/AnimationController.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "tier0/icommandline.h"
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#include "materialsystem/MaterialSystem_Config.h"
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#include "VGuiMatSurface/IMatSystemSurface.h"
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#include "datamodel/dmelement.h"
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#include "filesystem_init.h"
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#include "vstdlib/iprocessutils.h"
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#include "dmserializers/idmserializers.h"
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#include "dme_controls/dmecontrols.h"
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#include "p4lib/ip4.h"
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#include "tier3/tier3.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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vgui::Panel *CreateElementViewerPanel();
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//-----------------------------------------------------------------------------
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// redirect spew to debug output window
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//-----------------------------------------------------------------------------
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SpewRetval_t SpewToODS( SpewType_t spewType, char const *pMsg )
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{
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OutputDebugString( pMsg );
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switch( spewType )
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{
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case SPEW_MESSAGE:
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case SPEW_WARNING:
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case SPEW_LOG:
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return SPEW_CONTINUE;
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case SPEW_ASSERT:
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case SPEW_ERROR:
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default:
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return SPEW_DEBUGGER;
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}
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}
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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class CElementViewerApp : public CVguiMatSysApp
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{
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typedef CVguiMatSysApp BaseClass;
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public:
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// Methods of IApplication
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virtual bool Create();
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virtual bool PreInit( );
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virtual int Main();
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virtual void Destroy();
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private:
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virtual const char *GetAppName() { return "ElementViewer"; }
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};
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DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CElementViewerApp );
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//-----------------------------------------------------------------------------
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// Create all singleton systems
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//-----------------------------------------------------------------------------
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bool CElementViewerApp::Create()
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{
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SpewOutputFunc( SpewToODS );
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// This is a little cheezy but fast...
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CommandLine()->AppendParm( "-resizing", NULL );
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if ( !BaseClass::Create() )
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return false;
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AppSystemInfo_t appSystems[] =
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{
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{ "vstdlib.dll", PROCESS_UTILS_INTERFACE_VERSION },
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{ "p4lib.dll", P4_INTERFACE_VERSION },
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{ "", "" } // Required to terminate the list
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};
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AddSystem( g_pDataModel, VDATAMODEL_INTERFACE_VERSION );
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AddSystem( g_pDmElementFramework, VDMELEMENTFRAMEWORK_VERSION );
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AddSystem( g_pDmSerializers, DMSERIALIZERS_INTERFACE_VERSION );
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return AddSystems( appSystems );
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}
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void CElementViewerApp::Destroy()
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{
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BaseClass::Destroy();
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}
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//-----------------------------------------------------------------------------
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// Init, shutdown
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//-----------------------------------------------------------------------------
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bool CElementViewerApp::PreInit( )
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{
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if ( !BaseClass::PreInit() )
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return false;
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if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pVGui || !g_pVGuiSurface || !g_pDataModel || !g_pMatSystemSurface || !p4 )
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{
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Error( "Element viewer is missing required interfaces!\n" );
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void VGui_RecursivePrintTree( int depth, int start, int end, vgui::Panel *current, int& totaldrawn )
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{
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// No more room
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if ( totaldrawn >= 128 )
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return;
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if ( !current )
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return;
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int count = current->GetChildCount();
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for ( int i = 0; i < count ; i++ )
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{
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vgui::Panel *panel = current->GetChild( i );
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// Msg( "%i: %s : %p, %s %s\n",
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// i + 1,
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// panel->GetName(),
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// panel,
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// panel->IsVisible() ? "visible" : "hidden",
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// panel->IsPopup() ? "popup" : "" );
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int width = panel->GetWide();
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int height = panel->GetTall();
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int x, y;
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panel->GetPos( x, y );
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if ( depth >= start && depth <= end )
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{
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totaldrawn++;
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Msg(
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// Con_NPrintf( totaldrawn++,
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"%s (%i.%i): %p, %s %s x(%i) y(%i) w(%i) h(%i)\n",
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panel->GetName(),
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depth + 1,
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i + 1,
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panel,
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panel->IsVisible() ? "visible" : "hidden",
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panel->IsPopup() ? "popup" : "",
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x, y,
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width, height );
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}
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VGui_RecursivePrintTree( depth + 1, start, end, panel, totaldrawn );
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}
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}
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#define VGUI_DRAWPOPUPS 1
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#define VGUI_DRAWTREE 0
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#define VGUI_DRAWPANEL ""
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#define VGUI_TREESTART 0
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void VGui_DrawPopups( void )
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{
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if ( !VGUI_DRAWPOPUPS )
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return;
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int c = vgui::surface()->GetPopupCount();
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for ( int i = 0; i < c; i++ )
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{
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vgui::VPANEL popup = vgui::surface()->GetPopup( i );
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if ( !popup )
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continue;
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const char *p = vgui::ipanel()->GetName( popup );
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bool visible = vgui::ipanel()->IsVisible( popup );
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int width, height;
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int x, y;
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vgui::ipanel()->GetSize( popup, width, height );
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vgui::ipanel()->GetPos( popup, x, y );
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//Con_NPrintf( i,
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Msg(
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"%i: %s : %x, %s pos(%i,%i) w(%i) h(%i)\n",
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i,
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p,
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popup,
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visible ? "visible" : "hidden",
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x, y,
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width, height );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void VGui_DrawHierarchy( void )
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{
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if ( VGUI_DRAWTREE <= 0 && Q_strlen( VGUI_DRAWPANEL ) <= 0 )
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return;
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Msg( "\n" );
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int startlevel = 0;
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int endlevel = 1000;
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bool wholetree = VGUI_DRAWTREE > 0 ? true : false;
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if ( wholetree )
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{
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startlevel = VGUI_TREESTART;
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endlevel = VGUI_DRAWTREE;
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}
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// Can't start after end
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startlevel = min( endlevel, startlevel );
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int drawn = 0;
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vgui::VPANEL root = vgui::surface()->GetEmbeddedPanel();
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if ( !root )
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return;
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vgui::Panel *p = vgui::ipanel()->GetPanel( root, "ElementViewer" );
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if ( !wholetree )
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{
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// Find named panel
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char const *name = VGUI_DRAWPANEL;
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p = p->FindChildByName( name, true );
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}
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if ( !p )
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return;
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VGui_RecursivePrintTree( 0, startlevel, endlevel, p, drawn );
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}
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//-----------------------------------------------------------------------------
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// main application
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//-----------------------------------------------------------------------------
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int CElementViewerApp::Main()
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{
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g_pMaterialSystem->ModInit();
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if (!SetVideoMode())
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return 0;
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// load scheme
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if (!vgui::scheme()->LoadSchemeFromFile("resource/BoxRocket.res", "ElementViewer" ))
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{
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Assert( 0 );
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}
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// load the boxrocket localization file
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g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" );
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// load the base localization file
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g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" );
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g_pFullFileSystem->AddSearchPath( "platform", "PLATFORM" );
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g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt");
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g_pVGuiLocalize->AddFile( "Resource/dmecontrols_%language%.txt");
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// start vgui
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g_pVGui->Start();
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// add our main window
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vgui::Panel *mainPanel = CreateElementViewerPanel();
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// run app frame loop
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vgui::VPANEL root = vgui::surface()->GetEmbeddedPanel();
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vgui::surface()->Invalidate( root );
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
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int nLastTime = Plat_MSTime();
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while (g_pVGui->IsRunning())
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{
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// Give other applications a chance to run
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Sleep( 1 );
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int nTime = Plat_MSTime();
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if ( ( nTime - nLastTime ) < 16 )
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continue;
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nLastTime = nTime;
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g_pDmElementFramework->BeginEdit();
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AppPumpMessages();
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pRenderContext->Viewport( 0, 0, GetWindowWidth(), GetWindowHeight() );
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vgui::GetAnimationController()->UpdateAnimations( Sys_FloatTime() );
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g_pMaterialSystem->BeginFrame( 0 );
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pRenderContext->ClearColor4ub( 76, 88, 68, 255 );
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pRenderContext->ClearBuffers( true, true );
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g_pVGui->RunFrame();
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g_pVGuiSurface->PaintTraverseEx( root, true );
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g_pMaterialSystem->EndFrame();
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g_pMaterialSystem->SwapBuffers();
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}
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delete mainPanel;
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g_pMaterialSystem->ModShutdown();
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return 1;
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}
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