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utils/vgui_panel_zoo/RadioButtonDemo.cpp
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135
utils/vgui_panel_zoo/RadioButtonDemo.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "DemoPage.h"
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#include <VGUI/IVGui.h>
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#include <Keyvalues.h>
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/RadioButton.h>
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using namespace vgui;
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class RadioButtonDemo: public DemoPage
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{
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public:
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RadioButtonDemo(Panel *parent, const char *name);
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~RadioButtonDemo();
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void OnRadioButtonHit();
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private:
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RadioButton *m_pRadioButton1;
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RadioButton *m_pRadioButton2;
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DECLARE_PANELMAP();
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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RadioButtonDemo::RadioButtonDemo(Panel *parent, const char *name) : DemoPage(parent, name)
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{
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// Radio buttons are a little dot circle with a label attached.
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// You can have only one radio button selected at a time.
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// Other radio buttons will become deselected.
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// Create a radio button.
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m_pRadioButton1 = new RadioButton(this, "ARadioButton", "ClickMe");
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// Set its position.
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m_pRadioButton1->SetPos(100, 100);
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// A little label for our button
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m_pRadioButton1->SetText("Click the radio button!");
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// Size the label so the message fits nicely.
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m_pRadioButton1->SizeToContents();
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// Radio buttons are Buttons, and can send a command when clicked.
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// Install a command to be sent when the box is checked or unchecked
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m_pRadioButton1->SetCommand(new KeyValues("Radio1"));
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// Radio buttons are grouped together by tab position sub tab position
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// determines the order to move through the buttons when arrow keys are hit
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m_pRadioButton1->SetSubTabPosition(0);
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// Create another radio button.
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m_pRadioButton2 = new RadioButton(this, "AnotherRadioButton", "ClickMe");
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// Set its position.
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m_pRadioButton2->SetPos(100, 120);
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// A little label for our button
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m_pRadioButton2->SetText("Click the other radio button!");
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// Size the label so the message fits nicely.
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m_pRadioButton2->SizeToContents();
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// Start the button off checked. Its unchecked by default.
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m_pRadioButton2->SetSelected(true);
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m_pRadioButton1->SetSubTabPosition(1);
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// Don't install a command to be sent when the box is checked or unchecked,
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// Because all buttons respons when a new one is checked (they uncheck themselves if checked)
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// In this case when a button is selected a RadioButtonChecked message gets sent
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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RadioButtonDemo::~RadioButtonDemo()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Respond to a message based action signal
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//-----------------------------------------------------------------------------
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void RadioButtonDemo::OnRadioButtonHit()
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{
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if (m_pRadioButton1->IsSelected())
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{
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ivgui()->DPrintf("Radio button one is checked.\n");
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}
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else
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{
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ivgui()->DPrintf("Radio button one is unchecked.\n");
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}
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if (m_pRadioButton2->IsSelected())
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{
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ivgui()->DPrintf("Radio button two is checked.\n");
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}
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else
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{
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ivgui()->DPrintf("Radio button two is unchecked.\n");
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}
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}
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MessageMapItem_t RadioButtonDemo::m_MessageMap[] =
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{
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MAP_MESSAGE( RadioButtonDemo, "RadioButtonChecked", OnRadioButtonHit ),
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};
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IMPLEMENT_PANELMAP(RadioButtonDemo, DemoPage);
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Panel* RadioButtonDemo_Create(Panel *parent)
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{
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return new RadioButtonDemo(parent, "RadioButtonDemo");
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}
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