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vgui2/vgui_controls/RadioButton.cpp
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425
vgui2/vgui_controls/RadioButton.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <stdarg.h>
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#include <stdio.h>
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#include <vgui/IInput.h>
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#include <vgui/IPanel.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISystem.h>
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#include <vgui/IVGui.h>
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#include <vgui/KeyCode.h>
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#include <KeyValues.h>
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#include <vgui_controls/FocusNavGroup.h>
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#include <vgui_controls/Image.h>
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#include <vgui_controls/RadioButton.h>
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#include <vgui_controls/TextImage.h>
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#include <vgui_controls/Controls.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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enum direction
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{
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UP = -1,
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DOWN = 1,
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};
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//-----------------------------------------------------------------------------
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// Purpose: Check box image
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//-----------------------------------------------------------------------------
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void RadioImage::Paint()
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{
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DrawSetTextFont(GetFont());
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// draw background
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if (_radioButton->IsEnabled())
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{
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DrawSetTextColor(_bgColor);
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}
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else
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{
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DrawSetTextColor(_radioButton->GetBgColor());
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}
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DrawPrintChar(0, 1, 'n');
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// draw border circl
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DrawSetTextColor(_borderColor1);
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DrawPrintChar(0, 1, 'j');
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DrawSetTextColor(_borderColor2);
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DrawPrintChar(0, 1, 'k');
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// draw selected check
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if (_radioButton->IsSelected())
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{
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DrawSetTextColor(_checkColor);
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DrawPrintChar(0, 1, 'h');
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}
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}
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DECLARE_BUILD_FACTORY_DEFAULT_TEXT( RadioButton, RadioButton );
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//-----------------------------------------------------------------------------
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// Purpose: Create a radio button.
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//-----------------------------------------------------------------------------
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RadioButton::RadioButton(Panel *parent, const char *panelName, const char *text) : ToggleButton(parent, panelName, text)
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{
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SetContentAlignment(a_west);
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// create the image
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_radioBoxImage = new RadioImage(this);
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_oldTabPosition = 0;
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_subTabPosition = 0;
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SetTextImageIndex(1);
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SetImageAtIndex(0, _radioBoxImage, 0);
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SetButtonActivationType(ACTIVATE_ONPRESSED);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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RadioButton::~RadioButton()
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{
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delete _radioBoxImage;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Apply resource file scheme.
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//-----------------------------------------------------------------------------
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void RadioButton::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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_radioBoxImage->_bgColor = GetSchemeColor("CheckButton.BgColor", Color(150, 150, 150, 0), pScheme);
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_radioBoxImage->_borderColor1 = GetSchemeColor("CheckButton.Border1", Color(20, 20, 20, 0), pScheme);
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_radioBoxImage->_borderColor2 = GetSchemeColor("CheckButton.Border2", Color(90, 90, 90, 0), pScheme);
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_radioBoxImage->_checkColor = GetSchemeColor("CheckButton.Check", Color(20, 20, 20, 0), pScheme);
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SetFgColor(GetSchemeColor("RadioButton.TextColor", pScheme));
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_selectedFgColor = GetSchemeColor("RadioButton.SelectedTextColor", GetSchemeColor("ControlText", pScheme), pScheme);
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SetDefaultColor( GetFgColor(), GetBgColor() );
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SetArmedColor( GetSchemeColor("RadioButton.ArmedTextColor", pScheme), GetButtonArmedBgColor() );
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SetContentAlignment(a_west);
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// reloading the scheme wipes out lists of images
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HFont hFont = pScheme->GetFont("MarlettSmall", IsProportional());
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if ( hFont == INVALID_FONT )
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{
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// fallback to Marlett if MarlettSmall isn't found
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hFont = pScheme->GetFont("Marlett", IsProportional());
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}
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_radioBoxImage->SetFont( hFont );
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_radioBoxImage->ResizeImageToContent();
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SetImageAtIndex(0, _radioBoxImage, 0);
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// don't draw a background
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SetPaintBackgroundEnabled(false);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the border style of the button, Radio buttons have no border
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//-----------------------------------------------------------------------------
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IBorder *RadioButton::GetBorder(bool depressed, bool armed, bool selected, bool keyfocus)
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{
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the tab position of the radio button with the set of radio buttons
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// A group of RadioButtons must have the same TabPosition, with [1, n] subtabpositions
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//-----------------------------------------------------------------------------
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int RadioButton::GetSubTabPosition()
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{
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return _subTabPosition;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the tab position of the radio button with the set of radio buttons
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// A group of RadioButtons must have the same TabPosition, with [1, n] subtabpositions
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//-----------------------------------------------------------------------------
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void RadioButton::SetSubTabPosition(int position)
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{
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_subTabPosition = position;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return the RadioButton's real tab position (its Panel one changes)
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//-----------------------------------------------------------------------------
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int RadioButton::GetRadioTabPosition()
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{
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return _oldTabPosition;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the radio button checked. When a radio button is checked, a
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// message is sent to all other radio buttons in the same group so
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// they will become unchecked.
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//-----------------------------------------------------------------------------
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void RadioButton::SetSelected(bool state)
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{
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InternalSetSelected( state, true );
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}
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void RadioButton::InternalSetSelected(bool state, bool bFireEvents)
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{
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if (state == true)
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{
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if (!IsEnabled())
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return;
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// restore our tab position
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SetTabPosition(_oldTabPosition);
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// Should we send notifications?
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if ( bFireEvents )
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{
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// send a message
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KeyValues *msg = new KeyValues("RadioButtonChecked");
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msg->SetPtr("panel", this);
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msg->SetInt("tabposition", _oldTabPosition);
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// send a message to all other panels on the same level as heirarchy,
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// so that other radio buttons know to shut off
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VPANEL radioParent = GetVParent();
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if (radioParent)
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{
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for (int i = 0; i < ipanel()->GetChildCount(radioParent); i++)
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{
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VPANEL child = ipanel()->GetChild(radioParent, i);
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if (child != GetVPanel())
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{
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ivgui()->PostMessage(child, msg->MakeCopy(), GetVPanel());
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}
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}
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}
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RequestFocus();
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PostActionSignal(msg);
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}
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}
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else
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{
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// remove ourselves from the tab order
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if (GetTabPosition())
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{
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_oldTabPosition = GetTabPosition();
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}
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SetTabPosition(0);
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}
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InvalidateLayout();
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Repaint();
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ToggleButton::SetSelected(state);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the selection state without firing any events
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//-----------------------------------------------------------------------------
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void RadioButton::SilentSetSelected(bool state)
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{
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InternalSetSelected( state, false );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set up the text color before doing normal layout
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//-----------------------------------------------------------------------------
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void RadioButton::PerformLayout()
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{
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if (IsSelected())
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{
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SetFgColor(_selectedFgColor);
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}
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else
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{
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SetFgColor(GetButtonFgColor());
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}
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BaseClass::PerformLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Apply resource settings including button state and text color.
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//-----------------------------------------------------------------------------
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void RadioButton::ApplySettings(KeyValues *inResourceData)
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{
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ToggleButton::ApplySettings(inResourceData);
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SetTextColorState(CS_NORMAL);
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_subTabPosition = inResourceData->GetInt("SubTabPosition");
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_oldTabPosition = inResourceData->GetInt("TabPosition");
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SetImageAtIndex(0, _radioBoxImage, 0);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get resource settings including button state, text color, and subTabPosition
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//-----------------------------------------------------------------------------
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void RadioButton::GetSettings(KeyValues *outResourceData)
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{
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ToggleButton::GetSettings(outResourceData);
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outResourceData->SetInt("SubTabPosition", _subTabPosition);
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outResourceData->SetInt("TabPosition", GetRadioTabPosition());
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}
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//-----------------------------------------------------------------------------
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// Purpose: Describe editing details
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//-----------------------------------------------------------------------------
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const char *RadioButton::GetDescription( void )
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{
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static char buf[1024];
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Q_snprintf(buf, sizeof(buf), "%s, int SubTabPosition", BaseClass::GetDescription());
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return buf;
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}
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//-----------------------------------------------------------------------------
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// Purpose: When a radio button is checked, all other radio buttons
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// in the same group become unchecked.
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//-----------------------------------------------------------------------------
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void RadioButton::OnRadioButtonChecked(int tabPosition)
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{
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// make sure we're in the same tab group
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if (tabPosition != _oldTabPosition)
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return;
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// wouldn't be sent to us from ourselves, so another radio button has taken over
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SetSelected(false);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Draws the selection rectangle
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//-----------------------------------------------------------------------------
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void RadioButton::Paint()
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{
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BaseClass::Paint();
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/*
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if (HasFocus())
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{
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int tx0, ty0, tx1, ty1;
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_textImage->GetPos(tx0, ty0);
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_textImage->GetSize(tx1, ty1);
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DrawFocusBorder(tx0, ty0, tx0 + tx1, ty0 + ty1);
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}
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*/
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void RadioButton::DoClick()
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{
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SetSelected(true);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handle arrow key movement
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//-----------------------------------------------------------------------------
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void RadioButton::OnKeyCodeTyped(KeyCode code)
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{
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switch (code)
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{
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case KEY_ENTER:
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case KEY_SPACE:
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{
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if (!IsSelected())
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{
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SetSelected(true);
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}
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else
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{
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Panel::OnKeyCodeTyped(code);
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}
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}
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break;
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case KEY_DOWN:
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case KEY_RIGHT:
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{
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RadioButton *bestRadio = FindBestRadioButton( DOWN );
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if (bestRadio)
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{
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bestRadio->SetSelected(true);
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}
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}
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break;
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case KEY_UP:
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case KEY_LEFT:
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{
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RadioButton *bestRadio = FindBestRadioButton( UP );
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if (bestRadio)
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{
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bestRadio->SetSelected(true);
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}
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}
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break;
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default:
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BaseClass::OnKeyCodeTyped(code);
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Find the correct radio button to move to.
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// Input : direction - the direction we are moving, up or down.
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//-----------------------------------------------------------------------------
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RadioButton *RadioButton::FindBestRadioButton(int direction)
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{
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RadioButton *bestRadio = NULL;
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int highestRadio = 0;
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Panel *pr = GetParent();
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if (pr)
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{
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// find the radio button to go to next
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for (int i = 0; i < pr->GetChildCount(); i++)
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{
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RadioButton *child = dynamic_cast<RadioButton *>(pr->GetChild(i));
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if (child && child->GetRadioTabPosition() == _oldTabPosition)
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{
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if (child->GetSubTabPosition() == _subTabPosition + direction)
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{
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bestRadio = child;
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break;
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}
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if ( (child->GetSubTabPosition() == 0) && (direction == DOWN) )
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{
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bestRadio = child;
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continue;
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}
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else if ( (child->GetSubTabPosition() > highestRadio) && (direction == UP) )
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{
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bestRadio = child;
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highestRadio = bestRadio->GetSubTabPosition();
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continue;
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}
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if (!bestRadio)
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{
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bestRadio = child;
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}
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}
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}
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if (bestRadio)
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{
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bestRadio->RequestFocus();
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}
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InvalidateLayout();
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Repaint();
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}
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return bestRadio;
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}
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