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vguimatsurface/memorybitmap.cpp
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181
vguimatsurface/memorybitmap.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <vgui/ISurface.h>
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#include "memorybitmap.h"
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#include <string.h>
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#include <stdlib.h>
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#include "MatSystemSurface.h"
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#include "materialsystem/imaterialvar.h"
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#include "materialsystem/itexture.h"
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#include "bitmap/imageformat.h"
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#include "vtf/vtf.h"
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#include "KeyValues.h"
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#include "TextureDictionary.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern CMatSystemSurface g_MatSystemSurface;
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input : *filename - image file to load
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//-----------------------------------------------------------------------------
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MemoryBitmap::MemoryBitmap(unsigned char *texture,int wide, int tall)
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{
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_texture=texture;
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_uploaded = false;
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_color = Color(255, 255, 255, 255);
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_pos[0] = _pos[1] = 0;
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_valid = true;
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_w = wide;
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_h = tall;
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m_iTextureID = -1;
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ForceUpload(texture,wide,tall);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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MemoryBitmap::~MemoryBitmap()
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{
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// Free the old texture ID.
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if ( m_iTextureID != -1 )
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{
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TextureDictionary()->DestroyTexture( m_iTextureID );
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m_iTextureID = -1;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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void MemoryBitmap::GetSize(int &wide, int &tall)
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{
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wide = 0;
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tall = 0;
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if (!_valid)
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return;
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g_MatSystemSurface.DrawGetTextureSize(m_iTextureID, wide, tall);
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}
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//-----------------------------------------------------------------------------
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// Purpose: size of the bitmap
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//-----------------------------------------------------------------------------
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void MemoryBitmap::GetContentSize(int &wide, int &tall)
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{
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GetSize(wide, tall);
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}
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//-----------------------------------------------------------------------------
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// Purpose: ignored
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//-----------------------------------------------------------------------------
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void MemoryBitmap::SetSize(int x, int y)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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void MemoryBitmap::SetPos(int x, int y)
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{
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_pos[0] = x;
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_pos[1] = y;
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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void MemoryBitmap::SetColor(Color col)
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{
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_color = col;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns the file name of the bitmap
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//-----------------------------------------------------------------------------
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const char *MemoryBitmap::GetName()
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{
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return "MemoryBitmap";
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}
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//-----------------------------------------------------------------------------
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// Purpose: Renders the loaded image, uploading it if necessary
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// Assumes a valid image is always returned from uploading
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//-----------------------------------------------------------------------------
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void MemoryBitmap::Paint()
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{
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if (!_valid)
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return;
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// if we have not uploaded yet, lets go ahead and do so
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if (!_uploaded)
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{
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ForceUpload(_texture,_w,_h);
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}
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//set the texture current, set the color, and draw the biatch
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g_MatSystemSurface.DrawSetTexture(m_iTextureID);
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g_MatSystemSurface.DrawSetColor(_color[0], _color[1], _color[2], _color[3]);
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int wide, tall;
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GetSize(wide, tall);
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g_MatSystemSurface.DrawTexturedRect( _pos[0], _pos[1], _pos[0] + wide, _pos[1] + tall);
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}
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//-----------------------------------------------------------------------------
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// Purpose: ensures the bitmap has been uploaded
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//-----------------------------------------------------------------------------
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void MemoryBitmap::ForceUpload(unsigned char *texture,int wide, int tall)
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{
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_texture=texture;
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bool sizechanged = ( _w != wide || _h != tall );
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_w = wide;
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_h = tall;
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if (!_valid)
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return;
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if(_w==0 || _h==0)
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return;
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// Not our first time through and the size changed, destroy and recreate texture id...
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if ( m_iTextureID != -1 && sizechanged )
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{
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TextureDictionary()->DestroyTexture( m_iTextureID );
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m_iTextureID = -1;
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}
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if ( m_iTextureID == -1 )
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{
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m_iTextureID = g_MatSystemSurface.CreateNewTextureID( true );
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}
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g_MatSystemSurface.DrawSetTextureRGBA( m_iTextureID, texture, wide, tall, true, true );
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_uploaded = true;
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_valid = g_MatSystemSurface.IsTextureIDValid(m_iTextureID);
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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HTexture MemoryBitmap::GetID()
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{
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return m_iTextureID;
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}
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