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Godot-Shader-Lib/addons/ShaderLib/UV/RadialShearUV.gdshaderinc

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vec2 radial_shear_uv(vec2 uv, vec2 center, float strength, vec2 offset){
vec2 _delta = uv - center;
float _delta2 = dot(_delta.xy, _delta.xy);
vec2 _delta_offset = vec2(_delta2 * strength);
return uv + vec2(_delta.y, -_delta.x) * _delta_offset + offset;
}