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6 lines
259 B
Plaintext
6 lines
259 B
Plaintext
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vec2 radial_shear_uv(vec2 uv, vec2 center, float strength, vec2 offset){
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vec2 _delta = uv - center;
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float _delta2 = dot(_delta.xy, _delta.xy);
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vec2 _delta_offset = vec2(_delta2 * strength);
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return uv + vec2(_delta.y, -_delta.x) * _delta_offset + offset;
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}
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