2023-12-24 20:47:18 +05:30
|
|
|
@tool
|
|
|
|
class_name VisualShaderNodePseudoRandomNoise extends VisualShaderNodeCustom
|
|
|
|
|
|
|
|
func _init() -> void:
|
|
|
|
output_port_for_preview = 0
|
|
|
|
|
|
|
|
func _get_name() -> String:
|
|
|
|
return "PseudoRandomNoise"
|
|
|
|
|
|
|
|
func _get_category() -> String:
|
|
|
|
return "Procedural/Noise"
|
|
|
|
|
|
|
|
func _get_description() -> String:
|
|
|
|
return "Generates a pseudo random noise based on input seed."
|
|
|
|
|
|
|
|
func _get_return_icon_type() -> PortType:
|
|
|
|
return PORT_TYPE_SCALAR
|
|
|
|
|
|
|
|
func _get_input_port_count() -> int:
|
|
|
|
return 1
|
|
|
|
|
|
|
|
func _get_input_port_name(port: int) -> String:
|
|
|
|
return "seed"
|
|
|
|
|
|
|
|
func _get_input_port_type(port: int) -> PortType:
|
|
|
|
return PORT_TYPE_SCALAR
|
|
|
|
|
2024-01-12 16:53:06 +05:30
|
|
|
func _get_input_port_default_value(port: int) -> Variant:
|
|
|
|
match port:
|
|
|
|
0:
|
|
|
|
return 0.0
|
|
|
|
_:
|
|
|
|
return null
|
|
|
|
|
2023-12-24 20:47:18 +05:30
|
|
|
func _get_output_port_count() -> int:
|
|
|
|
return 1
|
|
|
|
|
|
|
|
func _get_output_port_name(port: int) -> String:
|
|
|
|
return "output"
|
|
|
|
|
|
|
|
func _get_output_port_type(port: int) -> PortType:
|
|
|
|
return PORT_TYPE_SCALAR
|
|
|
|
|
|
|
|
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
|
|
|
|
return output_vars[0] + " = fract(sin(dot(UV.xy + vec2(%s), vec2(12.9898,78.233))) * 43758.5453123);" % input_vars[0]
|