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Godot-Shader-Lib/addons/ShaderLib/Maths/Scalar/SmoothMin.gdshaderinc

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float smoothmin(float a, float b, float t) {
float h = clamp(.5 + .5 * (b - a) / t, 0, 1);
return mix(b, a, h) - t * h * (1. - h);
}