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Godot-Shader-Lib/addons/ShaderLib/Maths/Vector/Project.gdshaderinc

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vec2 project_2d(vec2 a, vec2 b) {
return b * (dot(a, b) / dot(b, b));
}
vec3 project_3d(vec3 a, vec3 b) {
return b * (dot(a, b) / dot(b, b));
}