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Godot-Shader-Lib/addons/ShaderLib/Maths/Wave/NoiseSineWave.gdshaderinc

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vec4 noise_sine_wave(vec4 input, vec2 min_max)
{
vec4 _sin_in = sin(input);
vec4 _sin_in_offset = sin(input + 1.0);
vec4 _random_number = fract(sin((_sin_in - _sin_in_offset) * (12.9898 + 78.233))*43758.5453);
float _noise = mix(min_max.x, min_max.y, _random_number.x);
return _sin_in + vec4(_noise);
}