Applies a swirl warping effect similar to a black hole to the value of input UV. Very similar to <b><i>[Twirl node](/documentation/Nodes/UV/Twirl.md)</b></i>, key difference is it uses the inverse of vector length (One minus).<br><br><i>Default value for uv input will be vec2(0, 0) for shader modes <i>PARTICLES</i>, <i>SKY</i> and <i>FOG</i> to avoid errors becouse UV variable is not available for these modes.</i>