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Godot-Shader-Lib/documentation/Nodes/Maths/Vector/Project.md

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# Project node
Projects <i><b>vector A</b></i> onto <i><b>vector B</b></i>.
<hr>
**Controls**
|Options|Description|
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|---|---|
|Vector2, Vector3|Vector type to use for calculation|
**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|vector A|Dynamic vector|none|Vector to project|
|vector B|Dynamic vector|none|Vector on which vector A will be projected|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
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|vector|vector3|None|Output vector|
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