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https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
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40 lines
1.1 KiB
GDScript3
40 lines
1.1 KiB
GDScript3
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@tool
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class_name VisualShaderNodeMathsSquareWave extends VisualShaderNodeCustom
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func _get_name() -> String:
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return "SquareWave"
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func _get_category() -> String:
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return "Maths/Wave"
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func _get_description() -> String:
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return "Returns a square wave from the value of input in. Resulting output values will be between -1 and 1."
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func _get_return_icon_type() -> VisualShaderNode.PortType:
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return PORT_TYPE_VECTOR_4D
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func _get_input_port_count() -> int:
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return 1
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func _get_input_port_name(port: int) -> String:
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return "input"
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func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
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return PORT_TYPE_VECTOR_4D
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func _get_output_port_count() -> int:
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return 1
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func _get_output_port_name(port: int) -> String:
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return "out"
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func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
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return PORT_TYPE_VECTOR_4D
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func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
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var input: String = "vec4(0.0)"
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if input_vars[0]:
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input = input_vars[0]
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return output_vars[0] + " = 1.0 - 2.0 * round(fract(%s));" % [input]
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