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Default value for uv input will be vec2(0, 0) for shader modes PARTICLES, SKY and FOG to avoid errors becouse UV variable is not available for these modes.
Flipbook node
-Creates a flipbook, or texture sheet animation, of the UVs supplied to input UV. The amount of tiles on the sheet are defined by the values of the inputs rows and columns.
+Creates a flipbook, or texture sheet animation, of the UVs supplied to input UV. The amount of tiles on the sheet are defined by the values of the inputs rows and columns.
This node is only available in shader modes SPATIAL and CANVAS ITEM.
This node can be used to create a texture animation functionality, commonly used for particle effects and sprites.