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Procedural nodes documentation updated
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@ -16,4 +16,20 @@ Generates an koch curve similar to ice fractal shape based on input UV at the si
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|out|float|None|Output fractal value|
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|uv|vec2|None|Output UV value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Procedural/Fractals/KochFractal.gdshaderinc`
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**Method signature**
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<br>`float koch_fractal(vec2 uv, float outline, int iteration, float shape_width, float shape_height, out vec2 koch_uv)`
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**Parameters**
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|Name|Type|Description|
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|uv|vec2|Input UV value|
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|outline|float|Shape outline thickness|
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|iterations|int|Number of steps to repeat the fractal shape|
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|shape_width|float|Fractal width|
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|shape_height|float|Fractal height|
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|koch_uv|out vec2|Returns Koch fractal UV|
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