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Procedural nodes documentation updated
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@ -12,4 +12,16 @@ Generates a gradient, or Perlin noise based on input UV. The resulting <b><i>out
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|Name|Type|Binding|Description|
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|output|float|None|Output noise value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Procedural/Noise/GradientNoise.gdshaderinc`
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**Method signature**
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<br>`float gradient_noise(vec2 uv, float scale)`
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**Parameters**
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|Name|Type|Description|
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|---|---|---|
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|uv|vec2|Input UV value|
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|scale|float|Noise scale|
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