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Update MeshNode.gd
- Scale now outputs the expected result
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@ -47,6 +47,6 @@ func _get_global_code(mode: Shader.Mode) -> String:
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func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
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var code: String
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code = "%s = geometry_node_scale_world(MODEL_MATRIX);" % output_vars[0]
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code += "\n%s = NODE_POSITION_WORLD;" % output_vars[1]
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code = "%s = NODE_POSITION_WORLD;" % output_vars[0]
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code += "\n%s = geometry_node_scale_world(MODEL_MATRIX);" % output_vars[1]
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return code
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