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https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-09-20 12:25:59 +08:00
Issue #2 resolved
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@ -2,10 +2,6 @@
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class_name VisualShaderNodeProceduralCheckerBoard extends VisualShaderNodeCustom
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func _init() -> void:
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_set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0))
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_set_input_port_default_value(2, Vector3(0.4, 0.4, 0.4))
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_set_input_port_default_value(3, Vector2(1.0, 1.0))
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output_port_for_preview = 0
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func _get_name() -> String:
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@ -43,6 +39,17 @@ func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
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return PORT_TYPE_VECTOR_3D
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return PORT_TYPE_SCALAR
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func _get_input_port_default_value(port: int) -> Variant:
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match port:
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1:
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return Vector3(1.0, 1.0, 1.0)
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2:
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return Vector3(0.4, 0.4, 0.4)
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3:
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return Vector2(1.0, 1.0)
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_:
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return null
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func _get_output_port_count() -> int:
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return 1
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@ -66,4 +73,4 @@ func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shad
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var color_b: String = input_vars[2]
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var frequency: String = input_vars[3]
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return output_vars[0] + " = checker_board(%s, %s, %s, %s);" % [uv, color_a, color_b, frequency]
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return output_vars[0] + " = checker_board(%s, %s.xyz, %s.xyz, %s);" % [uv, color_a, color_b, frequency]
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