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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-09-20 12:25:59 +08:00

Issue #2 resolved

This commit is contained in:
Digvijaysinh Gohil
2024-01-12 16:53:06 +05:30
parent a0aaf91ef3
commit 4205904cb5
20 changed files with 179 additions and 70 deletions

View File

@ -2,9 +2,6 @@
class_name VisualShaderNodeProceduralEllipse extends VisualShaderNodeCustom
func _init() -> void:
_set_input_port_default_value(1, 0.5)
_set_input_port_default_value(2, 0.5)
output_port_for_preview = 0
func _get_name() -> String:
@ -40,6 +37,13 @@ func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
match port:
1, 2:
return 0.5
_:
return null
func _get_output_port_count() -> int:
return 1

View File

@ -2,10 +2,6 @@
class_name VisualShaderNodeProceduralPolygon extends VisualShaderNodeCustom
func _init() -> void:
_set_input_port_default_value(1, 3)
_set_input_port_default_value(2, 0.5)
_set_input_port_default_value(3, 0.5)
output_port_for_preview = 0
func _get_name() -> String:
@ -45,6 +41,15 @@ func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
match port:
1:
return 3
2, 3:
return 0.5
_:
return null
func _get_output_port_count() -> int:
return 1

View File

@ -2,9 +2,6 @@
class_name VisualShaderNodeProceduralRectangle extends VisualShaderNodeCustom
func _init() -> void:
_set_input_port_default_value(1, 0.5)
_set_input_port_default_value(2, 0.5)
output_port_for_preview = 0
func _get_name() -> String:
@ -40,6 +37,13 @@ func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
match port:
1, 2:
return 0.5
_:
return null
func _get_output_port_count() -> int:
return 1

View File

@ -2,11 +2,6 @@
class_name VisualShaderNodeProceduralRoundedPolygon extends VisualShaderNodeCustom
func _init() -> void:
_set_input_port_default_value(1, 0.5)
_set_input_port_default_value(2, 0.5)
_set_input_port_default_value(3, 3)
_set_input_port_default_value(4, 1.0)
output_port_for_preview = 0
func _get_name() -> String:
@ -45,6 +40,17 @@ func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
_:
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
match port:
1, 2:
return 0.5
3:
return 3
4:
return 1.0
_:
return null
func _get_output_port_count() -> int:
return 1

View File

@ -2,10 +2,6 @@
class_name VisualShaderNodeProceduralRoundedRectangle extends VisualShaderNodeCustom
func _init() -> void:
_set_input_port_default_value(1, 0.5)
_set_input_port_default_value(2, 0.5)
_set_input_port_default_value(3, 1.0)
output_port_for_preview = 0
func _get_name() -> String:
@ -43,6 +39,15 @@ func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
match port:
1, 2:
return 0.5
3:
return 1.0
_:
return null
func _get_output_port_count() -> int:
return 1