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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-09-19 20:05:57 +08:00

Saturation node added

This commit is contained in:
Digvijaysinh Gohil
2024-03-12 15:01:30 +05:30
parent 6b62f15a7d
commit 578a78df0b
4 changed files with 81 additions and 0 deletions

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@tool
class_name VisualShaderNodeAdjustmentSaturation extends VisualShaderNodeCustom
func _get_name() -> String:
return "Saturation"
func _get_category() -> String:
return "Artistic/Adjustment"
func _get_description() -> String:
return "Adjusts the saturation of input \"in\" by the amount of input \"saturation\"."
func _get_return_icon_type() -> PortType:
return PORT_TYPE_VECTOR_3D
func _get_input_port_count() -> int:
return 2
func _get_input_port_name(port: int) -> String:
match port:
0:
return "in"
_:
return "saturation"
func _get_input_port_type(port: int) -> PortType:
match port:
0:
return PORT_TYPE_VECTOR_3D
_:
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
match port:
0:
return null
_:
return 1.0
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "out"
func _get_output_port_type(port: int) -> PortType:
return PORT_TYPE_VECTOR_3D
func _get_global_code(mode: Shader.Mode) -> String:
var code: String = preload("Saturation.gdshaderinc").code
return code
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var input: String = "vec3(1.0)"
if input_vars[0]:
input = input_vars[0]
var saturation = input_vars[1]
return output_vars[0] + " = saturation(%s, %s);" % [input, saturation]

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vec3 saturation(vec3 input, float saturation){
float luma = dot(input, vec3(0.2126729, 0.7151522, 0.0721750));
return luma + saturation * (input - vec3(luma));
}