mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-09-19 20:05:57 +08:00
Saturation node added
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61
addons/ShaderLib/Artistic/Adjustment/Saturation.gd
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61
addons/ShaderLib/Artistic/Adjustment/Saturation.gd
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@tool
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class_name VisualShaderNodeAdjustmentSaturation extends VisualShaderNodeCustom
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func _get_name() -> String:
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return "Saturation"
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func _get_category() -> String:
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return "Artistic/Adjustment"
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func _get_description() -> String:
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return "Adjusts the saturation of input \"in\" by the amount of input \"saturation\"."
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func _get_return_icon_type() -> PortType:
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return PORT_TYPE_VECTOR_3D
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func _get_input_port_count() -> int:
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return 2
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func _get_input_port_name(port: int) -> String:
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match port:
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0:
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return "in"
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_:
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return "saturation"
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func _get_input_port_type(port: int) -> PortType:
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match port:
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0:
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return PORT_TYPE_VECTOR_3D
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_:
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return PORT_TYPE_SCALAR
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func _get_input_port_default_value(port: int) -> Variant:
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match port:
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0:
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return null
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_:
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return 1.0
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func _get_output_port_count() -> int:
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return 1
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func _get_output_port_name(port: int) -> String:
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return "out"
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func _get_output_port_type(port: int) -> PortType:
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return PORT_TYPE_VECTOR_3D
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func _get_global_code(mode: Shader.Mode) -> String:
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var code: String = preload("Saturation.gdshaderinc").code
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return code
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func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
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var input: String = "vec3(1.0)"
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if input_vars[0]:
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input = input_vars[0]
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var saturation = input_vars[1]
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return output_vars[0] + " = saturation(%s, %s);" % [input, saturation]
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vec3 saturation(vec3 input, float saturation){
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float luma = dot(input, vec3(0.2126729, 0.7151522, 0.0721750));
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return luma + saturation * (input - vec3(luma));
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}
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