diff --git a/addons/ShaderLib/UV/FlipbookUV.gd b/addons/ShaderLib/UV/FlipbookUV.gd index 71ffe15..f469cce 100644 --- a/addons/ShaderLib/UV/FlipbookUV.gd +++ b/addons/ShaderLib/UV/FlipbookUV.gd @@ -11,23 +11,18 @@ func _init() -> void: func _get_name() -> String: return "Flipbook" - func _get_category() -> String: return "UV" - func _get_description() -> String: return "Creates a flipbook, or texture sheet animation, of the UVs supplied to input UV." - func _get_return_icon_type() -> VisualShaderNode.PortType: return PORT_TYPE_VECTOR_2D - func _get_input_port_count() -> int: return 6 - func _get_input_port_name(port: int) -> String: match port: 0: @@ -37,14 +32,13 @@ func _get_input_port_name(port: int) -> String: 2: return "columns" 3: - return "start_frame" + return "start frame" 4: - return "end_frame" + return "end frame" 5: - return "anim_speed" + return "anim speed" return "" - func _get_input_port_type(port: int) -> VisualShaderNode.PortType: match port: 0: @@ -55,15 +49,12 @@ func _get_input_port_type(port: int) -> VisualShaderNode.PortType: return PORT_TYPE_SCALAR return PORT_TYPE_SCALAR - func _get_output_port_count() -> int: return 1 - func _get_output_port_name(port: int) -> String: return "uv" - func _get_output_port_type(port: int) -> VisualShaderNode.PortType: return PORT_TYPE_VECTOR_2D