mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-09-19 20:05:57 +08:00
Replace color node added
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@ -1,8 +1,8 @@
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@tool
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class_name VisualShaderNodeAdjustmentContrastNode extends VisualShaderNodeCustom
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class_name VisualShaderNodeAdjustmentContrast extends VisualShaderNodeCustom
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func _get_name() -> String:
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return "ContrastNode"
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return "Contrast"
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func _get_category() -> String:
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return "Artistic/Adjustment"
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@ -47,7 +47,7 @@ func _get_output_port_type(port: int) -> PortType:
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return PORT_TYPE_VECTOR_3D
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func _get_global_code(mode: Shader.Mode) -> String:
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var code: String = preload("ContrastNode.gdshaderinc").code
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var code: String = preload("Contrast.gdshaderinc").code
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return code
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func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
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@ -1,5 +1,4 @@
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vec3 contrast(vec3 input, float contrast)
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{
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vec3 contrast(vec3 input, float contrast){
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float midpoint = pow(0.5, 2.2);
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return (input - midpoint) * contrast + midpoint;
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}
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@ -1,8 +1,8 @@
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@tool
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class_name VisualShaderNodeAdjustmentHueNode extends VisualShaderNodeCustom
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class_name VisualShaderNodeAdjustmentHue extends VisualShaderNodeCustom
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func _get_name() -> String:
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return "HueNode"
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return "Hue"
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func _get_category() -> String:
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return "Artistic/Adjustment"
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@ -59,7 +59,7 @@ func _get_property_options(index: int) -> PackedStringArray:
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return ["Degrees", "Normalize"]
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func _get_global_code(mode: Shader.Mode) -> String:
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var code: String = preload("HueNode.gdshaderinc").code
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var code: String = preload("Hue.gdshaderinc").code
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return code
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func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
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76
addons/ShaderLib/Artistic/Adjustment/ReplaceColor.gd
Normal file
76
addons/ShaderLib/Artistic/Adjustment/ReplaceColor.gd
Normal file
@ -0,0 +1,76 @@
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@tool
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class_name VisualShaderNodeAdjustmentReplaceColor extends VisualShaderNodeCustom
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func _get_name() -> String:
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return "ReplaceColor"
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func _get_category() -> String:
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return "Artistic/Adjustment"
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func _get_description() -> String:
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return "Replaces values in input \"in\" equal to input \"from\" to the value of input \"to\"."
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func _get_return_icon_type() -> PortType:
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return PORT_TYPE_VECTOR_3D
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func _get_input_port_count() -> int:
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return 5
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func _get_input_port_name(port: int) -> String:
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match port:
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0:
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return "in"
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1:
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return "from"
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2:
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return "to"
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3:
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return "range"
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_:
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return "fuzziness"
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func _get_input_port_type(port: int) -> PortType:
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match port:
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0, 1, 2:
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return PORT_TYPE_VECTOR_3D
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_:
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return PORT_TYPE_SCALAR
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func _get_input_port_default_value(port: int) -> Variant:
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match port:
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3, 4:
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return 0.0
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_:
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return null
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func _get_output_port_count() -> int:
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return 1
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func _get_output_port_name(port: int) -> String:
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return "out"
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func _get_output_port_type(port: int) -> PortType:
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return PORT_TYPE_VECTOR_3D
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func _get_global_code(mode: Shader.Mode) -> String:
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var code: String = preload("ReplaceColor.gdshaderinc").code
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return code
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func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
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var input: String = "vec3(1.0)"
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var from: String = "vec3(1.0)"
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var to: String = "vec3(1.0)"
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if input_vars[0]:
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input = input_vars[0]
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if input_vars[1]:
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from = input_vars[1]
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if input_vars[2]:
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to = input_vars[2]
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var range: String = input_vars[3]
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var fuzziness: String = input_vars[4]
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return output_vars[0] + " = replace_color(%s, %s, %s, %s, %s);" % [input, from, to, range, fuzziness]
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@ -0,0 +1,4 @@
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vec3 replace_color(vec3 input, vec3 from, vec3 to, float range, float fuzziness){
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float dist = distance(from, input);
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return mix(to, input, clamp((dist - range) / max(fuzziness, 1.0e-5), 0.0, 1.0));
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}
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