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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-09-19 20:05:57 +08:00

Replace color node added

This commit is contained in:
Digvijaysinh Gohil
2024-03-12 14:58:22 +05:30
parent 151e40d0fb
commit 6b62f15a7d
8 changed files with 107 additions and 9 deletions

View File

@ -1,8 +1,8 @@
@tool
class_name VisualShaderNodeAdjustmentContrastNode extends VisualShaderNodeCustom
class_name VisualShaderNodeAdjustmentContrast extends VisualShaderNodeCustom
func _get_name() -> String:
return "ContrastNode"
return "Contrast"
func _get_category() -> String:
return "Artistic/Adjustment"
@ -47,7 +47,7 @@ func _get_output_port_type(port: int) -> PortType:
return PORT_TYPE_VECTOR_3D
func _get_global_code(mode: Shader.Mode) -> String:
var code: String = preload("ContrastNode.gdshaderinc").code
var code: String = preload("Contrast.gdshaderinc").code
return code
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:

View File

@ -1,5 +1,4 @@
vec3 contrast(vec3 input, float contrast)
{
vec3 contrast(vec3 input, float contrast){
float midpoint = pow(0.5, 2.2);
return (input - midpoint) * contrast + midpoint;
}

View File

@ -1,8 +1,8 @@
@tool
class_name VisualShaderNodeAdjustmentHueNode extends VisualShaderNodeCustom
class_name VisualShaderNodeAdjustmentHue extends VisualShaderNodeCustom
func _get_name() -> String:
return "HueNode"
return "Hue"
func _get_category() -> String:
return "Artistic/Adjustment"
@ -59,7 +59,7 @@ func _get_property_options(index: int) -> PackedStringArray:
return ["Degrees", "Normalize"]
func _get_global_code(mode: Shader.Mode) -> String:
var code: String = preload("HueNode.gdshaderinc").code
var code: String = preload("Hue.gdshaderinc").code
return code
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:

View File

@ -0,0 +1,76 @@
@tool
class_name VisualShaderNodeAdjustmentReplaceColor extends VisualShaderNodeCustom
func _get_name() -> String:
return "ReplaceColor"
func _get_category() -> String:
return "Artistic/Adjustment"
func _get_description() -> String:
return "Replaces values in input \"in\" equal to input \"from\" to the value of input \"to\"."
func _get_return_icon_type() -> PortType:
return PORT_TYPE_VECTOR_3D
func _get_input_port_count() -> int:
return 5
func _get_input_port_name(port: int) -> String:
match port:
0:
return "in"
1:
return "from"
2:
return "to"
3:
return "range"
_:
return "fuzziness"
func _get_input_port_type(port: int) -> PortType:
match port:
0, 1, 2:
return PORT_TYPE_VECTOR_3D
_:
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
match port:
3, 4:
return 0.0
_:
return null
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "out"
func _get_output_port_type(port: int) -> PortType:
return PORT_TYPE_VECTOR_3D
func _get_global_code(mode: Shader.Mode) -> String:
var code: String = preload("ReplaceColor.gdshaderinc").code
return code
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var input: String = "vec3(1.0)"
var from: String = "vec3(1.0)"
var to: String = "vec3(1.0)"
if input_vars[0]:
input = input_vars[0]
if input_vars[1]:
from = input_vars[1]
if input_vars[2]:
to = input_vars[2]
var range: String = input_vars[3]
var fuzziness: String = input_vars[4]
return output_vars[0] + " = replace_color(%s, %s, %s, %s, %s);" % [input, from, to, range, fuzziness]

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@ -0,0 +1,4 @@
vec3 replace_color(vec3 input, vec3 from, vec3 to, float range, float fuzziness){
float dist = distance(from, input);
return mix(to, input, clamp((dist - range) / max(fuzziness, 1.0e-5), 0.0, 1.0));
}