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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-09-20 04:15:58 +08:00

Wave nodes updated

This commit is contained in:
Digvijaysinh Gohil
2024-02-27 23:11:12 +05:30
parent bd86743d0f
commit 7adea627e0
6 changed files with 239 additions and 17 deletions

View File

@ -2,6 +2,11 @@
Returns the sine of the value of input <b><i>in</i></b>. For variance, psuedo-random noise is added to the amplitude of the sine wave, within a range determined by input <b><i>min max</i></b>.
<hr>
**Controls**
|Options|Description|
|---|---|
|Vector1, Vector2, Vector3, Vector4|Vector type to use for calculation|
**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|