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Maths node documentation updated
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@ -17,4 +17,16 @@ Returns the sine of the value of input <b><i>in</i></b>. For variance, psuedo-ra
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|Name|Type|Binding|Description|
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|out|Dynamic vector|None|Output value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Maths/Wave/NoiseSineWave.gdshaderinc`
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**Method signature**
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<br>`vec4 noise_sine_wave(vec4 input, vec2 min_max)`
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**Parameters**
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|Name|Type|Description|
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|input|vec4|Input vector|
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|min_max|vec2|Minimum and Maximum values for noise intensity|
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