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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-09-21 04:45:57 +08:00

Color mask node added

This commit is contained in:
Digvijaysinh Gohil
2024-03-12 17:47:32 +05:30
parent 506b4c9563
commit 8b3f23fbea
4 changed files with 94 additions and 0 deletions

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@tool
class_name VisualShaderNodeMaskColorMask extends VisualShaderNodeCustom
func _get_name() -> String:
return "ColorMask"
func _get_category() -> String:
return "Artistic/Mask"
func _get_description() -> String:
return "Creates a mask from values in input \"in\" equal to input \"mask color\"."
func _get_return_icon_type() -> PortType:
return PORT_TYPE_VECTOR_4D
func _get_input_port_count() -> int:
return 4
func _get_input_port_name(port: int) -> String:
match port:
0:
return "in"
1:
return "color mask"
2:
return "range"
_:
return "fuzziness"
func _get_input_port_type(port: int) -> PortType:
match port:
0, 1:
return PORT_TYPE_VECTOR_3D
_:
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
match port:
1:
return Vector3(0.0, 0.0, 0.0)
2, 3:
return 0.0
_:
return null
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "out"
func _get_output_port_type(port: int) -> PortType:
return PORT_TYPE_VECTOR_4D
func _get_global_code(mode: Shader.Mode) -> String:
var code: String = preload("ColorMask.gdshaderinc").code
return code
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var input: String = "vec3(0.0)"
if input_vars[0]:
input = input_vars[0]
var color_mask: String = input_vars[1]
var range: String = input_vars[2]
var fuzziness: String = input_vars[3]
return output_vars[0] + " = color_mask(%s, %s, %s, %s);" % [input, color_mask, range, fuzziness]

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vec4 color_mask(vec3 input, vec3 mask_color, float range, float fuzziness){
float dist = distance(mask_color, input);
return vec4(clamp(1. - (dist - range) / max(fuzziness, 1e-5), 0., 1.));
}