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https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
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Code refactored to incorporate #6
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44
addons/ShaderLib_v2_2_4/Maths/Vector/ProjectOnPlane.gd
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44
addons/ShaderLib_v2_2_4/Maths/Vector/ProjectOnPlane.gd
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@ -0,0 +1,44 @@
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@tool
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class_name VisualShaderNodeVectorProjectOnPlane extends ShaderLib
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func _get_name() -> String:
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return "ProjectOnPlane"
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func _get_category() -> String:
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return "Maths/Vector"
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func _get_description() -> String:
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return "Projects a vector onto a plane defined by a normal orthogonal to the plane."
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func _get_return_icon_type() -> PortType:
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return PORT_TYPE_VECTOR_3D
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func _get_input_port_count() -> int:
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return 2
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func _get_input_port_name(port: int) -> String:
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match port:
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0:
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return "vector"
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_:
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return "plane normal"
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func _get_input_port_type(port: int) -> PortType:
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return PORT_TYPE_VECTOR_3D
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func _get_output_port_count() -> int:
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return 1
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func _get_output_port_name(port: int) -> String:
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return "vector"
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func _get_output_port_type(port: int) -> PortType:
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return PORT_TYPE_VECTOR_3D
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func _get_global_code(mode: Shader.Mode) -> String:
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return "#include \"res://addons/ShaderLib_%s/Maths/Maths.gdshaderinc\"" % [version]
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func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
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var vector_a: String = input_vars[0]
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var plane_normal: String = input_vars[1]
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return output_vars[0] + " = project_on_plane(%s, %s);" % [vector_a, plane_normal]
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