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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-09-19 20:05:57 +08:00

Code refactored to incorporate #6

This commit is contained in:
Digvijaysinh Gohil
2024-09-28 00:45:16 +05:30
parent 199f4a772a
commit a98305fa5f
49 changed files with 85 additions and 83 deletions

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@tool
class_name VisualShaderNodeProceduralGradientNoise extends ShaderLib
func _init() -> void:
output_port_for_preview = 0
func _get_name() -> String:
return "GradientNoise"
func _get_category() -> String:
return "Procedural/Noise"
func _get_description() -> String:
return "Generates a gradient, or Perlin noise based on input UV."
func _get_return_icon_type() -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
func _get_input_port_count() -> int:
return 2
func _get_input_port_name(port: int) -> String:
match port:
0:
return "uv"
1:
return "scale"
return ""
func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
match port:
0:
return PORT_TYPE_VECTOR_2D
1:
return PORT_TYPE_SCALAR
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
match port:
1:
return 10.0
_:
return null
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "output"
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
func _get_global_code(mode: Shader.Mode) -> String:
return "#include \"res://addons/ShaderLib_%s/Procedural/Procedural.gdshaderinc\"" % [version]
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var uv: String = "UV"
if input_vars[0]:
uv = input_vars[0]
var scale: String = input_vars[1]
return output_vars[0] + " = gradient_noise(%s, %s);" % [uv, scale]

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@tool
class_name VisualShaderNodeProceduralGyroidNoise extends ShaderLib
func _init() -> void:
output_port_for_preview = 0
func _get_name() -> String:
return "GyroidNoise"
func _get_category() -> String:
return "Procedural/Noise"
func _get_description() -> String:
return "Generates a gyroid noise based on input UV."
func _get_return_icon_type() -> PortType:
return PORT_TYPE_SCALAR
func _get_input_port_count() -> int:
return 5
func _get_input_port_name(port: int) -> String:
match port:
0:
return "uv"
1:
return "scale"
2:
return "ratio"
3:
return "height"
_:
return "thickness"
func _get_input_port_type(port: int) -> PortType:
match port:
0, 2:
return PORT_TYPE_VECTOR_2D
_:
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
match port:
1:
return 2.0
2:
return Vector2(1, 1)
3:
return 0.5
4:
return 0.0
_:
return null
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "output"
func _get_output_port_type(port: int) -> PortType:
return PORT_TYPE_SCALAR
func _get_global_code(mode: Shader.Mode) -> String:
return "#include \"res://addons/ShaderLib_%s/Procedural/Procedural.gdshaderinc\"" % [version]
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var uv: String = "UV"
if input_vars[0]:
uv = input_vars[0]
var scale: String = input_vars[1]
var ratio: String = input_vars[2]
var height: String = input_vars[3]
var thickness: String = input_vars[4]
return output_vars[0] + " = gyroid_noise(%s, %s, %s, %s, %s);" % [uv, scale, ratio, height, thickness]

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@tool
class_name VisualShaderNodePseudoRandomNoise extends ShaderLib
func _init() -> void:
output_port_for_preview = 0
func _get_name() -> String:
return "PseudoRandomNoise"
func _get_category() -> String:
return "Procedural/Noise"
func _get_description() -> String:
return "Generates a pseudo random noise based on input seed."
func _get_return_icon_type() -> PortType:
return PORT_TYPE_SCALAR
func _get_input_port_count() -> int:
return 1
func _get_input_port_name(port: int) -> String:
return "seed"
func _get_input_port_type(port: int) -> PortType:
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
match port:
0:
return 0.0
_:
return null
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "output"
func _get_output_port_type(port: int) -> PortType:
return PORT_TYPE_SCALAR
func _get_global_code(mode: Shader.Mode) -> String:
return "#include \"res://addons/ShaderLib_%s/Procedural/Procedural.gdshaderinc\"" % [version]
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
return output_vars[0] + " = pseudo_random_noise(UV, %s);" % input_vars[0]

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@tool
class_name VisualShaderNodeProceduralSimpleNoise extends ShaderLib
func _init() -> void:
output_port_for_preview = 0
func _get_name() -> String:
return "SimpleNoise"
func _get_category() -> String:
return "Procedural/Noise"
func _get_description() -> String:
return "Generates a simplex, or value noise based on input UV."
func _get_return_icon_type() -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
func _get_input_port_count() -> int:
return 3
func _get_input_port_name(port: int) -> String:
match port:
0:
return "uv"
1:
return "scale"
_:
return "octaves"
func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
match port:
0:
return PORT_TYPE_VECTOR_2D
1:
return PORT_TYPE_SCALAR
_:
return PORT_TYPE_SCALAR_INT
func _get_input_port_default_value(port: int) -> Variant:
match port:
1:
return 10.0
2:
return 6
_:
return null
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "output"
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
func _get_global_code(mode: Shader.Mode) -> String:
return "#include \"res://addons/ShaderLib_%s/Procedural/Procedural.gdshaderinc\"" % [version]
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var uv: String = "UV"
if input_vars[0]:
uv = input_vars[0]
var scale: String = input_vars[1]
var octaves: String = input_vars[2]
return output_vars[0] + " = simple_noise(%s, %s, %s);" % [uv, scale, octaves]

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@tool
class_name VisualShaderNodeProceduralVoronoi extends ShaderLib
func _init() -> void:
output_port_for_preview = 0
func _get_name() -> String:
return "Voronoi"
func _get_category() -> String:
return "Procedural/Noise"
func _get_description() -> String:
return "Generates a Voronoi or Worley noise based on input UV."
func _get_return_icon_type() -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
func _get_input_port_count() -> int:
var distance_index: int = get_option_index(0)
match distance_index:
2:
return 4
_:
return 3
func _get_input_port_name(port: int) -> String:
var distance_index: int = get_option_index(0)
match distance_index:
2:
match port:
0:
return "uv"
1:
return "cell density"
2:
return "angle offset"
_:
return "chebyshev power"
_:
match port:
0:
return "uv"
1:
return "cell density"
_:
return "angle offset"
func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
match port:
0:
return PORT_TYPE_VECTOR_2D
_:
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
var distance_index: int = get_option_index(0)
match distance_index:
2:
match port:
1:
return 5.0
2:
return 2.0
3:
return 2.0
_:
return null
_:
match port:
1:
return 5.0
2:
return 2.0
_:
return null
func _get_output_port_count() -> int:
return 2
func _get_output_port_name(port: int) -> String:
match port:
0:
return "output"
_:
return "cells"
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
func _get_property_count() -> int:
return 1
func _get_property_name(index: int) -> String:
return "Distance"
func _get_property_default_index(index: int) -> int:
return 0
func _get_property_options(index: int) -> PackedStringArray:
return ["Euclidean", "Manhattan", "Chebyshev"]
func _get_global_code(mode: Shader.Mode) -> String:
return "#include \"res://addons/ShaderLib_%s/Procedural/Procedural.gdshaderinc\"" % [version]
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var uv: String = "UV"
if input_vars[0]:
uv = input_vars[0]
var distance_index: int = get_option_index(0)
var cell_density: String = input_vars[1]
var angle_offset: String = input_vars[2]
var chebyshev_power: String = "0."
if distance_index == 2:
if input_vars[3]:
chebyshev_power = input_vars[3]
var output: String = output_vars[0]
var cells: String = output_vars[1]
return "voronoi_noise(%s, %s, %s, %s, %s, %s, %s);" % [uv, cell_density, angle_offset, distance_index, chebyshev_power, output, cells]