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https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-09-19 11:56:01 +08:00
Voronoi noise functions refactored
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@ -1,9 +1,6 @@
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@tool
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class_name VisualShaderNodeProceduralVoronoi extends ShaderLib
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func _init() -> void:
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output_port_for_preview = 0
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func _get_name() -> String:
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return "Voronoi"
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@ -63,7 +60,7 @@ func _get_input_port_default_value(port: int) -> Variant:
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2:
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return 2.0
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3:
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return 2.0
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return 5.0
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_:
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return null
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_:
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@ -113,13 +110,15 @@ func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shad
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var cell_density: String = input_vars[1]
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var angle_offset: String = input_vars[2]
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var chebyshev_power: String = "0."
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if distance_index == 2:
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if input_vars[3]:
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chebyshev_power = input_vars[3]
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var output: String = output_vars[0]
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var cells: String = output_vars[1]
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return "voronoi_noise(%s, %s, %s, %s, %s, %s, %s);" % [uv, cell_density, angle_offset, distance_index, chebyshev_power, output, cells]
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match distance_index:
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1:
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return "%s = voronoi_noise_manhattan(%s, %s, %s, %s);" % [output, uv, cell_density, angle_offset, cells]
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2:
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var chebyshev_power: String = input_vars[3]
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return "%s = voronoi_noise_chebyshev(%s, %s, %s, %s, %s);" % [output, uv, cell_density, angle_offset, chebyshev_power, cells]
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_:
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return "%s = voronoi_noise_euclidean(%s, %s, %s, %s);" % [output, uv, cell_density, angle_offset, cells]
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