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https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-09-20 04:15:58 +08:00
Pseudo random noise node added
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@ -7,12 +7,12 @@ float value_noise(vec2 uv){
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vec2 _fraction = fract(uv);
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_fraction = _fraction * _fraction * (3.0 - 2.0 * _fraction);
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vec2 _corner = vec2(1.0, 0.0);
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float _c0 = noise_random_value(_floor + _corner.yy);
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float _c1 = noise_random_value(_floor + _corner.xy);
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float _c2 = noise_random_value(_floor + _corner.yx);
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float _c3 = noise_random_value(_floor + _corner.xx);
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vec2 _blur = smoothstep(0.0, 1.0, _fraction);
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float mix_one = mix(_c0, _c1, _blur.x) + (_c2 - _c0) * _blur.y * (1.0 - _blur.x) + (_c3 - _c1) * _blur.x * _blur.y;
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return mix_one;
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@ -22,7 +22,7 @@ float simple_noise(vec2 uv, float scale){
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int octaves = 6;
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float amplitude = 0.25;
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float value = 0.0;
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for(int i = 0; i < octaves; i++) {
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value += amplitude * value_noise(scale * uv);
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amplitude *= 0.85;
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