mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-09-20 20:35:57 +08:00
Documentation updated
This commit is contained in:
@ -2,19 +2,26 @@
|
||||
Projects a vector onto a plane defined by a normal orthogonal to the plane.
|
||||
<hr>
|
||||
|
||||
**Controls**
|
||||
|Options|Description|
|
||||
|---|---|
|
||||
|Vector2, Vector3|Vector type to use for calculation|
|
||||
|
||||
**Inputs**
|
||||
|Name|Type|Binding|Description|
|
||||
|---|---|---|---|
|
||||
|vector|Dynamic vector|none|Vector to project|
|
||||
|plane normal|Dynamic vector|none|Normal orthogonal of the plane|
|
||||
|vector|vector3|none|Vector to project|
|
||||
|plane normal|vector3|none|Normal orthogonal of the plane|
|
||||
|
||||
**Outputs**
|
||||
|Name|Type|Binding|Description|
|
||||
|---|---|---|---|
|
||||
|vector|vector3|None|Output vector|
|
||||
|
||||
**ShaderInc location**
|
||||
<br>`res://addons/ShaderLib/Maths/Vector/ProjectOnPlane.gdshaderinc`
|
||||
|
||||
**Method signature**
|
||||
<br>`vec3 project_on_plane(vec3 vector, vec3 plane_normal)`
|
||||
|
||||
**Parameters**
|
||||
|Name|Type|Description|
|
||||
|---|---|---|
|
||||
|vector|vec3|Input vector|
|
||||
|plane_normal|vec3|Normal vector to the plane|
|
||||
___
|
Reference in New Issue
Block a user