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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-09-20 12:25:59 +08:00

ShaderInc files refactored for the ease of future improvements

This commit is contained in:
Digvijaysinh Gohil
2024-07-21 16:39:45 +05:30
parent 0a8948118f
commit e33f70baa9
125 changed files with 706 additions and 733 deletions

View File

@ -45,8 +45,7 @@ func _get_output_port_type(port: int) -> PortType:
return PORT_TYPE_SCALAR
func _get_global_code(mode: Shader.Mode) -> String:
var code: String = preload("SmoothMax.gdshaderinc").code
return code
return "#include \"res://addons/ShaderLib/Maths/Maths.gdshaderinc\""
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var a: String = input_vars[0]

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@ -1,4 +0,0 @@
float smoothmax(float a, float b, float t) {
float h = clamp(.5 + .5 * (b - a) / -t, 0, 1);
return mix(b, a, h) + t * h * (1. - h);
}

View File

@ -45,8 +45,7 @@ func _get_output_port_type(port: int) -> PortType:
return PORT_TYPE_SCALAR
func _get_global_code(mode: Shader.Mode) -> String:
var code: String = preload("SmoothMin.gdshaderinc").code
return code
return "#include \"res://addons/ShaderLib/Maths/Maths.gdshaderinc\""
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var a: String = input_vars[0]

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@ -1,4 +0,0 @@
float smoothmin(float a, float b, float t) {
float h = clamp(.5 + .5 * (b - a) / t, 0, 1);
return mix(b, a, h) - t * h * (1. - h);
}