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ShaderInc files refactored for the ease of future improvements
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@ -1,9 +1,6 @@
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@tool
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class_name VisualShaderNodeUVTilingAndOffset extends VisualShaderNodeCustom
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func _init() -> void:
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output_port_for_preview = 0
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func _get_name() -> String:
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return "TilingAndOffset"
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