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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-09-20 04:15:58 +08:00

ShaderInc files refactored for the ease of future improvements

This commit is contained in:
Digvijaysinh Gohil
2024-07-21 16:39:45 +05:30
parent 0a8948118f
commit e33f70baa9
125 changed files with 706 additions and 733 deletions

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@ -14,7 +14,7 @@ Adjusts the contrast of input <b><i>in</i></b> by the amount of input <b><i>cont
|out|vec3|None|Output value|
**ShaderInc location**
<br>`res://addons/ShaderLib/Artistic/Adjustment/Contrast.gdshaderinc`
<br>`res://addons/ShaderLib/Artistic/Artistic.gdshaderinc`
**Method signature**
<br>`vec3 contrast(input, contrast)`

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@ -19,7 +19,7 @@ Offsets the hue of input <b><i>in</i></b> by the amount of input <b><i>offset</i
|out|vec3|None|Output value|
**ShaderInc location**
<br>`res://addons/ShaderLib/Artistic/Adjustment/Hue.gdshaderinc`
<br>`res://addons/ShaderLib/Artistic/Artistic.gdshaderinc`
**Method signature**
<br>`vec3 hue(input, offset, range_index)`

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@ -17,7 +17,7 @@ Replaces values in input <b><i>in</i></b> equal to input <b><i>from</i></b> to t
|out|vec3|None|Output value|
**ShaderInc location**
<br>`res://addons/ShaderLib/Artistic/Adjustment/ReplaceColor.gdshaderinc`
<br>`res://addons/ShaderLib/Artistic/Artistic.gdshaderinc`
**Method signature**
<br>`vec3 replace_color(input, from, to, range, fuzziness)`

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@ -14,7 +14,7 @@ Adjusts the saturation of input <b><i>in</i></b> by the amount of input <b><i>sa
|out|vec3|None|Output value|
**ShaderInc location**
<br>`res://addons/ShaderLib/Artistic/Adjustment/Saturation.gdshaderinc`
<br>`res://addons/ShaderLib/Artistic/Artistic.gdshaderinc`
**Method signature**
<br>`vec3 saturation(input, saturation)`

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@ -15,7 +15,7 @@ Adjusts the temperature and tint of input <b><i>in</i></b> by the amount of inpu
|out|vec3|None|Output value|
**ShaderInc location**
<br>`res://addons/ShaderLib/Artistic/Adjustment/WhiteBalance.gdshaderinc`
<br>`res://addons/ShaderLib/Artistic/Artistic.gdshaderinc`
**Method signature**
<br>`vec3 white_balance(input, temperature, tint)`