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ShaderInc files refactored for the ease of future improvements
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@ -15,7 +15,7 @@ Returns the maximum value between A and B, but smooths out the intersections of
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|op|float|None|Smooth maximum between A and B|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Maths/Scalar/SmoothMax.gdshaderinc`
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<br>`res://addons/ShaderLib/Maths/Maths.gdshaderinc`
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**Method signature**
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<br>`float smoothmax(float a, float b, float t)`
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