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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-09-20 12:25:59 +08:00

ShaderInc files refactored for the ease of future improvements

This commit is contained in:
Digvijaysinh Gohil
2024-07-21 16:39:45 +05:30
parent 0a8948118f
commit e33f70baa9
125 changed files with 706 additions and 733 deletions

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@ -19,7 +19,7 @@ Returns the sine of the value of input <b><i>in</i></b>. For variance, psuedo-ra
|out|Dynamic vector|None|Output value|
**ShaderInc location**
<br>`res://addons/ShaderLib/Maths/Wave/NoiseSineWave.gdshaderinc`
<br>`res://addons/ShaderLib/Maths/Maths.gdshaderinc`
**Method signature**
<br>`vec4 noise_sine_wave(vec4 input, vec2 min_max)`

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@ -18,7 +18,7 @@ Returns a sawtooth wave from the value of input <b><i>in</i></b>. Resulting outp
|out|Dynamic vector|None|Output value|
**ShaderInc location**
<br>`res://addons/ShaderLib/Maths/Wave/SawtoothWave.gdshaderinc`
<br>`res://addons/ShaderLib/Maths/Maths.gdshaderinc`
**Method signature**
<br>`vec4 sawtooth_wave(vec4 input)`

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@ -18,7 +18,7 @@ Returns a square wave from the value of input <b><i>in</i></b>. Resulting output
|out|Dynamic vector|None|Output value|
**ShaderInc location**
<br>`res://addons/ShaderLib/Maths/Wave/SquareWave.gdshaderinc`
<br>`res://addons/ShaderLib/Maths/Maths.gdshaderinc`
**Method signature**
<br>`vec4 square _wave(vec4 input)`

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@ -18,7 +18,7 @@ Returns a triangle wave from the value of input <b><i>in</i></b>. Resulting outp
|out|Dynamic vector|None|Output value|
**ShaderInc location**
<br>`res://addons/ShaderLib/Maths/Wave/TriangleWave.gdshaderinc`
<br>`res://addons/ShaderLib/Maths/Maths.gdshaderinc`
**Method signature**
<br>`vec4 triangle_wave(vec4 input)`