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ShaderInc files refactored for the ease of future improvements
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@ -18,7 +18,7 @@ Generates an koch curve similar to ice fractal shape based on input UV at the si
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|uv|vec2|None|Output UV value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Procedural/Fractals/KochFractal.gdshaderinc`
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<br>`res://addons/ShaderLib/Procedural/Procedural.gdshaderinc`
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**Method signature**
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<br>`float koch_fractal(vec2 uv, float outline, int iteration, float shape_width, float shape_height, out vec2 koch_uv)`
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