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https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
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ShaderInc files refactored for the ease of future improvements
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@ -14,7 +14,7 @@ Generates a gradient, or Perlin noise based on input UV. The resulting <b><i>out
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|output|float|None|Output noise value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Procedural/Noise/GradientNoise.gdshaderinc`
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<br>`res://addons/ShaderLib/Procedural/Procedural.gdshaderinc`
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**Method signature**
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<br>`float gradient_noise(vec2 uv, float scale)`
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@ -17,7 +17,7 @@ Generates a gyroid noise based on input UV. The resulting <b><i>output</i></b> v
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|output|float|None|Output noise value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Procedural/Noise/GyroidNoise.gdshaderinc`
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<br>`res://addons/ShaderLib/Procedural/Procedural.gdshaderinc`
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**Method signature**
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<br>`float gyroid_noise(vec2 uv, float scale, vec2 ratio, float height, float thickness)`
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@ -11,4 +11,16 @@ Generates a pseudo random noise based on input seed. The resulting <b><i>output<
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|output|float|None|Output noise value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Procedural/Procedural.gdshaderinc`
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**Method signature**
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<br>`float pseudo_random_noise(vec2 uv, float seed)`
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**Parameters**
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|Name|Type|Description|
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|---|---|---|
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|uv|vec2|Input UV value|
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|seed|float|Noise seed|
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___
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@ -15,7 +15,7 @@ Generates a simplex, or value noise based on input UV. The resulting <b><i>outpu
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|output|float|None|Output noise value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Procedural/Noise/SimpleNoise.gdshaderinc`
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<br>`res://addons/ShaderLib/Procedural/Procedural.gdshaderinc`
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**Method signature**
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<br>`float simple_noise(vec2 uv, float scale, int octaves)`
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@ -22,7 +22,7 @@ Generates a Voronoi or Worley noise based on input UV. Voronoi noise is generate
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|cells|float|None|Raw cell data|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Procedural/Noise/Voronoi.gdshaderinc`
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<br>`res://addons/ShaderLib/Procedural/Procedural.gdshaderinc`
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**Method signature**
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<br>`void voronoi_noise(vec2 uv, float cell_density, float angle_offset, int distance_index, float chebyshev_power, out float output, out float cells)`
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