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ShaderInc files refactored for the ease of future improvements
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@ -14,7 +14,7 @@ Generates a gradient, or Perlin noise based on input UV. The resulting <b><i>out
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|output|float|None|Output noise value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Procedural/Noise/GradientNoise.gdshaderinc`
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<br>`res://addons/ShaderLib/Procedural/Procedural.gdshaderinc`
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**Method signature**
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<br>`float gradient_noise(vec2 uv, float scale)`
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