mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-09-20 12:25:59 +08:00
ShaderInc files refactored for the ease of future improvements
This commit is contained in:
@ -22,7 +22,7 @@ Generates a Voronoi or Worley noise based on input UV. Voronoi noise is generate
|
||||
|cells|float|None|Raw cell data|
|
||||
|
||||
**ShaderInc location**
|
||||
<br>`res://addons/ShaderLib/Procedural/Noise/Voronoi.gdshaderinc`
|
||||
<br>`res://addons/ShaderLib/Procedural/Procedural.gdshaderinc`
|
||||
|
||||
**Method signature**
|
||||
<br>`void voronoi_noise(vec2 uv, float cell_density, float angle_offset, int distance_index, float chebyshev_power, out float output, out float cells)`
|
||||
|
Reference in New Issue
Block a user