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ShaderInc files refactored for the ease of future improvements
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@ -16,7 +16,7 @@ Generates a regular polygon shape based on input UV at the size specified by inp
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|output|float|None|Output polygon value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Procedural/Shapes/Polygon.gdshaderinc`
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<br>`res://addons/ShaderLib/Procedural/Procedural.gdshaderinc`
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**Method signature**
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<br>`float polygon_shape(vec2 uv, int sides, float width, float height)`
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