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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-09-20 12:25:59 +08:00

ShaderInc files refactored for the ease of future improvements

This commit is contained in:
Digvijaysinh Gohil
2024-07-21 16:39:45 +05:30
parent 0a8948118f
commit e33f70baa9
125 changed files with 706 additions and 733 deletions

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@ -16,7 +16,7 @@ Generates a rounded rectangle shape based on input UV at the size specified by i
|output|float|None|Output rounded rectangle value|
**ShaderInc location**
<br>`res://addons/ShaderLib/Procedural/Shapes/RoundedRectangle.gdshaderinc`
<br>`res://addons/ShaderLib/Procedural/Procedural.gdshaderinc`
**Method signature**
<br>`float rounded_rectangle_shape(vec2 uv, float width, float height, float radius)`