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ShaderInc files refactored for the ease of future improvements
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@ -17,7 +17,7 @@ This node can be used to create a texture animation functionality, commonly used
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|uv|vec2|None|Output UV value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/UV/FlipbookUV.gdshaderinc`
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<br>`res://addons/ShaderLib/UV/UV.gdshaderinc`
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**Method signature**
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<br>`vec2 flipbook_uv(vec2 uv, int rows, int columns, float anim_speed)`
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